Skip to the page
Network live 11,640 servers online 44,156 players aboard 105 wiped in the last 3 hours Every time in UK time and UTC · refreshed every five minutes
Rust Wipe TrackerRust wipes, tracked like parcels
Tracking details

{TNT}SQUADs - Rusty but not old

Online NA 74.91.127.81:35215 checked 12m ago

vanillamoddedcarbonpve
Tracking number · connect
Wipe progress · wiped 53d ago
  1. Wipedunder 6 hours
  2. Fillingthe first day
  3. Peakthe first days
  4. Settledlater on
  5. Due againnext wipe close
Next wipe · ETA –no wipe seen yet
0/ 10 players now 0% full
07-day averagepeak –
#15,338ranktop 69% · #1510 in NA
53d agolast wipeno schedule published
–next wipeno wipe seen yet
Delivery history

Players, performance and rank

Players

AveragePeak
0123409:0018:0003:0012:0022:0007:00

Hourly average and peak, UTC.

Server performance

05010015020009:0018:0003:0012:0022:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

every wipe as a delivery, newest first
  1. No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar parcels

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. [US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoNA · no group limit · biweekly · 252 on average 136 / 2000
  2. Chrayntopia ♡ ︎PvE | RP | PvPNA · groups of 8+ · biweekly · 106 on average 43 / 200
  3. [US] RustEZ Scourge PvE | Zombies | No Raiding | No KillingNA · groups of 8+ · monthly · 50 on average 28 / 200
  4. [US] RustEZ Survival PvE | No Decay | No Raiding | No KillingNA · groups of 8+ · monthly · 38 on average 26 / 200
  5. Zombie Land PVE Monthly | Raids | Skills | Custom MapsNA · groups of 14+ · monthly · 34 on average 14 / 100
  6. Orange Dream | Cozy PvE/RP | No KOSNA · groups of 8+ · biweekly · 34 on average 15 / 200
Help desk

Quick answers

From the figures on this page.

Player activity

How does {TNT}SQUADs - Rusty but not old compare with other Rust servers in the rankings?

Ranked #15,338 on player hours over the last seven days, {TNT}SQUADs - Rusty but not old is #1,510 in North America and in the top 69% of all ranked servers.

How many players are on {TNT}SQUADs - Rusty but not old right now?

At the moment 0 players are on {TNT}SQUADs - Rusty but not old, which has 10 slots. For the last seven days the average player count was 0.

Map and rules

What is the current map on {TNT}SQUADs - Rusty but not old?

Generated by the game with seed 1145457653, the procedural map on {TNT}SQUADs - Rusty but not old is size 3,100. Size and seed match means the map matches, so you can view it on RustMaps from this page.

What are the rules on {TNT}SQUADs - Rusty but not old, and what settings does it run?

The name of {TNT}SQUADs - Rusty but not old gives no gather rate. 8 players is the group limit, since the game's default applies. pve is the mode, other players cannot be fought. Because plugins or settings change the game, it is filed under Modded in the server browser. Plugins come from Carbon. The vanilla label is one it applies to itself: unchanged rates, kits and rules: Facepunch's standard game. The VAC anti-cheat from Valve is enabled.

Operator and location

What location does {TNT}SQUADs - Rusty but not old run from?

With its NA tag, {TNT}SQUADs - Rusty but not old places itself in North America. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. You will find it at 74.91.127.81:35215.

What is the performance like on {TNT}SQUADs - Rusty but not old?

The 48-hour average for server fps stands at 120, never dipping below 92. Buildings, deployables and all the rest of the world pushed its entity count as high as 56,709. The highest memory reading was 3,168 MB. Players feel a rising entity count and low fps as lag.

What is the uptime of {TNT}SQUADs - Rusty but not old, and is it online?

{TNT}SQUADs - Rusty but not old is up and online at the moment. The uptime it reports puts its last restart at about 5 days 20 hours ago. It was up 167 of 168 hours over the last 7 full days, 99% of the time. 13 September 2026 is when Rust Wipe Tracker first recorded it.

On what Rust version does {TNT}SQUADs - Rusty but not old operate?

Rust network protocol 2633 and build 165217 on Linux is what {TNT}SQUADs - Rusty but not old runs. To join, your game must be on the same protocol; Steam handles that update for you.

Wipe schedule

When does {TNT}SQUADs - Rusty but not old wipe? What schedule does it follow?

Its rhythm cannot yet be told: too few of {TNT}SQUADs - Rusty but not old's wipes are on record. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. 53 days 21 hours have passed since this world was made.

Server tags

Where does {TNT}SQUADs - Rusty but not old appear in Rust Wipe Tracker lists and filters?

The Rust Wipe Tracker lists that include {TNT}SQUADs - Rusty but not old are: Modded Rust servers, Best Rust PvE servers and North America Rust servers. On the server list, apply Region: North America; Type: Vanilla and Modded; Game mode: PvE; Server tag: Vanilla ^v, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more and it appears.

How should you read the tags on {TNT}SQUADs - Rusty but not old?

Read off the game's server browser, the tags for {TNT}SQUADs - Rusty but not old are: gmvanilla (Game mode): This is vanilla survival; mp10 (Max players): Slot count: 10; ts8 (Group limit): The game default caps teams at 8; v2633 (Protocol): Protocol 2633 is required; a different version can't join; cs165217 (Build): The game build is 165217; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set; ^v (Vanilla): Unchanged rates, kits and rules: Facepunch's standard game; ^p (PvE): No PvP here: the world is what threatens you; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing; ^y (Carbon): Carbon, a plugin framework, is installed here; NA (North America): Server browser category: North America. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.

Getting started

What is the process to join {TNT}SQUADs - Rusty but not old?

Enter client.connect 74.91.127.81:35215 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,^z,^y,^v,NA,^p,gmvanilla,cs165217,ts8

Game

gmvanilla
Game mode This is vanilla survival.
mp10
Max players Slot count: 10.
ts8
Group limit The game default caps teams at 8.
v2633
Protocol Protocol 2633 is required; a different version can't join.
cs165217
Build The game build is 165217.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code No region code is set.

Difficulty

^v
Vanilla Unchanged rates, kits and rules: Facepunch's standard game.

Gameplay

^p
PvE No PvP here: the world is what threatens you.

Mods and access

^z
Modded The game is changed by plugins or settings, hence the Modded listing.
^y
Carbon Carbon, a plugin framework, is installed here.

Region

NA
North America Server browser category: North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.