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Network live 11,811 servers online 72,496 players aboard 141 wiped in the last 3 hours Every time in UK time and UTC · refreshed every five minutes
Rust Wipe TrackerRust wipes, tracked like parcels
Tracking details

Dustsackies Test Server

Online 75.133.62.211:28015 checked 10m ago

moddedcarbon
Tracking number · connect
Wipe progress · wiped 4d ago
  1. Wipedunder 6 hours
  2. Fillingthe first day
  3. Peakthe first days
  4. Settledlater on
  5. Due againnext wipe close
Next wipe · ETA –no rhythm it keeps
0/ 50 players now 0% full
07-day averagepeak 1
#9,470ranktop 43%
4d agolast wipeno schedule published
–next wipeno rhythm it keeps
Delivery history

Players, performance and rank

Players

AveragePeak
0123422:0007:0016:0001:0011:0020:00

Hourly average and peak, UTC.

Server performance

05010015020022:0007:0016:0001:0011:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 43% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

3.8 daysusual gapbetween real wipes
0%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes
25%crowd heldelse halves by day 1

The first 48 hours of its last wipes

Fri 23 OctSat 10 OctSat 10 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Wipes

every wipe as a delivery, newest first
  1. Fri 23 Oct, 21:33 UTC 22:33 UK · 4d ago
    Wipe delivered
    Peak
    1
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Sat 10 Oct, 23:18 UTC 00:18 UK · 16d ago
    Wipe delivered
    Peak
    1
    Crowd
    halved by day 1
    Lasted
    12.9 days
    Players before
    0
  3. Sat 10 Oct, 16:37 UTC 17:37 UK · 17d ago
    Wipe delivered
    Peak
    1
    Crowd
    –
    Lasted
    0.3 days
    Players before
    0
  4. Sun 4 Oct, 13:14 UTC 14:14 UK · 23d ago
    Wipe delivered
    Peak
    1
    Crowd
    halved by day 2
    Lasted
    6.1 days
    Players before
    0
  5. Fri 2 Oct, 09:10 UTC 10:10 UK · 25d ago
    Wipe delivered
    Peak
    1
    Crowd
    held half
    Lasted
    2.2 days
    Players before
    0
  6. Sat 26 Sep, 22:24 UTC 23:24 UK · 30d ago
    Wipe delivered
    Peak
    1
    Crowd
    halved by day 1
    Lasted
    5.4 days
    Players before
    1
  7. Sun 20 Sep, 21:09 UTC 22:09 UK · 37d ago
    Wipe delivered
    Peak
    1
    Crowd
    halved by day 1
    Lasted
    6.1 days
    Players before
    1
  8. Sat 19 Sep, 20:18 UTC 21:18 UK · 38d ago
    Wipe delivered
    Peak
    1
    Crowd
    –
    Lasted
    1 days
    Players before
    0
  9. Fri 18 Sep, 20:21 UTC 21:21 UK · 39d ago
    Wipe delivered
    Peak
    1
    Crowd
    –
    Lasted
    1 days
    Players before
    0
  10. Tue 15 Sep, 20:56 UTC 21:56 UK · 42d ago
    Wipe delivered
    Peak
    1
    Crowd
    held half
    Lasted
    3 days
    Players before
    0
Show all 12 wipes
  1. Tue 15 Sep, 00:36 UTC 01:36 UK · 42d ago
    Wipe delivered
    Peak
    1
    Crowd
    –
    Lasted
    0.8 days
    Players before
    0
  2. Sun 13 Sep, 16:29 UTC 17:29 UK · 44d ago
    Wipe delivered
    Peak
    1
    Crowd
    –
    Lasted
    1.3 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar parcels

Similar servers

The same kind of game, then region, group limit, rate and wipes.

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  2. МИНИ-КАРТА 2Х | STORM | FPS+ 24.10EU · groups of 8+ · weekly · 128 on average 128 / 100
  3. RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 112 on average 119 / 225
  4. RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average 29 / 200
  5. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 86 on average 113 / 700
  6. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 83 on average 35 / 1000
Help desk

Quick answers

From the figures on this page.

Population

What is the ranking of Dustsackies Test Server against other Rust servers?

A seven-day player-hours count places Dustsackies Test Server at #9,470: the top 43% of every ranked server.

How many players are on Dustsackies Test Server right now?

The current count is 0 players on 50 slots for Dustsackies Test Server. Averaged over the past week: 0 players, peaking at 1.

Server rules

Which map is active on Dustsackies Test Server?

Size 5,800 and seed 1 define the procedural map Dustsackies Test Server runs, generated by the game. You can see the map on RustMaps from this page, since one size and seed give one map. Its name for the map: Custom Map.

What settings and rules should you know for Dustsackies Test Server?

No gather rate appears in the name of Dustsackies Test Server. Up to 8 players can join a group, the default for the game. survival is the mode, gather, build and raid, as the standard game goes. Fighting and raiding between players is allowed. Because plugins or settings change the game, it is filed under Modded in the server browser. The plugins run on Carbon. VAC, the anti-cheat from Valve, is active.

Server details

What location does Dustsackies Test Server run from?

You will find no region published by Dustsackies Test Server. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. You will find it at 75.133.62.211:28015.

Does Dustsackies Test Server perform well?

The 48-hour average for server fps stands at 99, never dipping below 63. Buildings, deployables and all the rest of the world pushed its entity count as high as 79,736. 3,955 MB of memory was its top figure. What players call lag is the mix of low fps and an entity count that keeps climbing.

How reliable is Dustsackies Test Server, and is it currently online?

Right now, Dustsackies Test Server is online. The uptime it reports puts its last restart at about 10 hours ago. It was up 76 of 168 hours over the last 7 full days, 45% of the time. 13 September 2026 is when Rust Wipe Tracker first recorded it.

On what Rust version does Dustsackies Test Server operate?

The version on Dustsackies Test Server is Rust network protocol 2635 and build 168909, running on Windows. To join, your game must be on the same protocol; Steam handles that update for you.

Wipe times

How does Dustsackies Test Server handle its wipe days?

At their busiest, its recent wipes drew an average of 1 players. 1 hours after the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 25% of recent wipes. In the other cases it sank under half by day 1.

When does Dustsackies Test Server wipe? What schedule does it follow?

No next wipe can be predicted for Dustsackies Test Server, which wipes at irregular times. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. You are playing a world created 4 days.

Tags and filters

On Rust Wipe Tracker, which lists and filters is Dustsackies Test Server part of?

These Rust Wipe Tracker lists take Dustsackies Test Server: Modded Rust servers. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

How should you read the tags on Dustsackies Test Server?

gmvanilla (Game mode): This is vanilla survival; mp50 (Max players): The server has 50 slots; ts8 (Group limit): 8 per team, which is the default; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): The region code is unset; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): It uses Carbon for plugins are the tags Dustsackies Test Server publishes, and the server browser takes them as read. You will find its live player count, its queue and its world's age in the tags, shown at the top of this page.

Getting started

How do you connect to Dustsackies Test Server?

Enter client.connect 75.133.62.211:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^z,^y

Game

gmvanilla
Game mode This is vanilla survival.
mp50
Max players The server has 50 slots.
ts8
Group limit 8 per team, which is the default.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build It runs game build 168909.
ptrak
Networking Standard network layer here: RakNet.
$r?
Region code The region code is unset.

Mods and access

^z
Modded Plugins or settings alter the game, so it's listed under Modded.
^y
Carbon It uses Carbon for plugins.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.