Local Dev Server
Offline 75.204.192.191:28015 checked 17d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 183 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 128 / 100
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 83 / 700
- RustSpain.com | EU Main 23 / 200
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 28 / 1000
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 267 / 700
Quick answers
From the figures on this page.
Player count
Where does Local Dev Server place among Rust servers?
A seven-day player-hours count places Local Dev Server at #15,608: the top 71% of every ranked server.
Is Local Dev Server busy at the moment?
At the moment Local Dev Server is offline, having last been seen 17 days 19 hours ago.
Server rules
What is the current map on Local Dev Server?
The map on Local Dev Server is procedural, produced by the game.
Which settings and rules apply on Local Dev Server?
No gather rate appears in the name of Local Dev Server. 8 players is the group limit, since the game's default applies. You get survival here, the usual game: build, gather, raid. Raiding and PvP are both on. Because plugins or settings change the game, it is filed under Modded in the server browser. The plugins run on Oxide. VAC, Valve's anti-cheat, is switched on.
Server details
What is the location of Local Dev Server?
There is no region published for Local Dev Server. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. 75.204.192.191:28015 is its address.
How reliable is Local Dev Server, and is it currently online?
Local Dev Server is offline at the moment, with the last sighting 17 days 19 hours ago. It was up 0 of 168 hours over the last 7 full days, 0% of the time. It was first seen by Rust Wipe Tracker on 11 October 2026.
What Rust version is Local Dev Server using?
On Windows, Local Dev Server runs Rust network protocol 2634 and build 167398. The same protocol is required to join, and Steam takes care of updating it.
Map resets
On what schedule does Local Dev Server reset its map?
There are too few of Local Dev Server's wipes on record so far to show its rhythm. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. The world it is running was made 25 days 15 hours.
Server tags
On Rust Wipe Tracker, which lists and filters is Local Dev Server part of?
These Rust Wipe Tracker lists take Local Dev Server: Modded Rust servers. On the server list, apply Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more and it appears.
What is the meaning of the server tags on Local Dev Server?
gmrust (Game mode): The game mode is standard Rust survival; mp8 (Max players): It holds 8 slots; ts8 (Group limit): Team limit: 8, the standard default; v2634 (Protocol): Protocol 2634 is required; a different version can't join; cs167398 (Build): Build number: 167398; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod), a plugin framework, is installed here; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing are the tags Local Dev Server publishes, and the server browser takes them as read. You will find its live player count, its queue and its world's age in the tags, shown at the top of this page.
How to join
How do you connect to Local Dev Server?
Enter client.connect 75.204.192.191:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.