Rust Dev Testing
Offline 76.131.4.215:28015 checked 6d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 58% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 636 / 675
- Rustoria.co - EU East Long 485 / 525
- Rusty Moose |EU Main| 59 / 250
- Rustoria.co - EU Main 36 / 250
- Rustafied.com - EU Friday 138 / 200
- Rustoria.co - EU East Medium 255 / 300
Quick answers
From the figures on this page.
Population
How does Rust Dev Testing compare with other Rust servers in the rankings?
Over the past seven days, Rust Dev Testing has climbed to #12,980 for player hours, putting it in the top 58% of all ranked servers.
Is Rust Dev Testing busy at the moment?
The last sighting of Rust Dev Testing was 6 days 22 hours ago; it is offline right now. The seven-day figures show an average of 1 players and a peak of 1.
Server rules
What is the current map on Rust Dev Testing?
The map on Rust Dev Testing is procedural, produced by the game.
Which settings and rules apply on Rust Dev Testing?
The name of Rust Dev Testing gives no gather rate. The game's default applies: 8 players to a group at most. It runs survival, gather and build and raid: the standard game. You can raid and fight other players. You will find it listed under Community in the server browser: it is a community server. VAC, Valve's anti-cheat, is switched off.
About the server
In which region is Rust Dev Testing based?
You will find no region published by Rust Dev Testing. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. 76.131.4.215:28015 is its address.
What is the uptime of Rust Dev Testing, and is it online?
Offline for now: Rust Dev Testing was last seen 6 days 22 hours ago. It was up 2 of 168 hours over the last 7 full days, 1% of the time. 13 October 2026 is when Rust Wipe Tracker first recorded it.
On what Rust version does Rust Dev Testing operate?
On Windows, Rust Dev Testing runs Rust network protocol 2634 and build 167584. Steam keeps your game updated; it has to be on the same protocol to join.
Wipe times
On what schedule does Rust Dev Testing reset its map?
To tell its rhythm we would need more of Rust Dev Testing's wipes on record; there are too few yet. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. You are playing a world created 15 days 16 hours.
Tags and filters
On Rust Wipe Tracker, which lists and filters is Rust Dev Testing part of?
You will find Rust Dev Testing on the following Rust Wipe Tracker lists: Rust community servers, unmodded. On the server list, apply Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more and it appears.
How should you read the tags on Rust Dev Testing?
Read off the game's server browser, the tags for Rust Dev Testing are: gmrust (Game mode): Survival in standard Rust; mp10 (Max players): The server has 10 slots; ts8 (Group limit): Team limit: 8, the standard default; v2634 (Protocol): Join only if your game runs protocol 2634; cs167584 (Build): The game build is 167584; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): A region code isn't set. You will find its live player count, its queue and its world's age in the tags, shown at the top of this page.
Getting started
How do you connect to Rust Dev Testing?
Enter client.connect 76.131.4.215:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.