Private Test Server|Mostly offline
Offline 76.190.236.79:28015 checked 39d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 504 / 575
- Rustoria.co - EU East Long 339 / 400
- Rusty Moose |EU Main| 39 / 250
- Rustoria.co - EU Main 35 / 250
- Rustafied.com - EU Friday 105 / 150
- Rustoria.co - EU East Medium 126 / 200
Quick answers
From the figures on this page.
Player count
How does Private Test Server|Mostly offline compare with other Rust servers in the rankings?
In the top – of all ranked servers sits Private Test Server|Mostly offline, at #11,763 on hours played over seven days.
How many players are on Private Test Server|Mostly offline right now?
The last sighting of Private Test Server|Mostly offline was 39 days 20 hours ago; it is offline right now.
Rules and settings
What is the current map on Private Test Server|Mostly offline?
The map on Private Test Server|Mostly offline is procedural, produced by the game.
What are the rules on Private Test Server|Mostly offline, and what settings does it run?
The name of Private Test Server|Mostly offline gives no gather rate. The game's default applies: 8 players to a group at most. It runs survival, gather and build and raid: the standard game. Fighting and raiding between players is allowed. You will find it listed under Community in the server browser: it is a community server. VAC, the anti-cheat from Valve, is active.
Operator and location
What is the location of Private Test Server|Mostly offline?
You will find no region published by Private Test Server|Mostly offline. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. The address to connect to is 76.190.236.79:28015.
How reliable is Private Test Server|Mostly offline, and is it currently online?
Offline for now: Private Test Server|Mostly offline was last seen 39 days 20 hours ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. 17 September 2026 is when Rust Wipe Tracker first recorded it.
What Rust version is Private Test Server|Mostly offline using?
On Windows, Private Test Server|Mostly offline runs Rust network protocol 2633 and build 164530. Steam keeps your game updated; it has to be on the same protocol to join.
Wipe schedule
On what schedule does Private Test Server|Mostly offline reset its map?
Its rhythm cannot yet be told: too few of Private Test Server|Mostly offline's wipes are on record. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. 46 days 23 hours have passed since this world was made.
Server tags
On Rust Wipe Tracker, which lists and filters is Private Test Server|Mostly offline part of?
You will find Private Test Server|Mostly offline on the following Rust Wipe Tracker lists: Rust community servers, unmodded. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the tags on Private Test Server|Mostly offline?
The game's server browser picks up these Private Test Server|Mostly offline tags: gmrust (Game mode): Standard Rust survival is the game mode here; mp10 (Max players): Slot count: 10; ts8 (Group limit): The game default caps teams at 8; v2633 (Protocol): To join, your game must match protocol 2633; cs164530 (Build): The game build is 164530; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): No region code is set. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
How to join
What is the process to join Private Test Server|Mostly offline?
Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 76.190.236.79:28015.