Atlantis 2.0 (US-East, Testing)
Online 76.26.69.18:28025 checked 11m ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
every wipe as a delivery, newest first-
Fri 9 Oct, 00:52 UTC 01:52 UK · 18d agoWipe delivered
- Peak
- 0
- Crowd
- –
- Lasted
- running
- Players before
- 0
-
Mon 14 Sep, 23:46 UTC 00:46 UK · 42d agoWipe delivered
- Peak
- 0
- Crowd
- –
- Lasted
- 24 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Friendly Seattle: No KOS | Chill | Noob Friendly 40 / 100
- [US] Enardo - Random Farming - Small One Grid | OneGrid 19 / 50
- [NA] Willjum's Solo Only | Thursday Wipes 7 / 100
- [NA] Willjum's Casual Solo/Duo Monthly 14 / 175
- Rust Degens - US Vanilla | Fridays 13 / 150
- Hempville 420 No Kos Low Decay / Limited PvP 9 / 90
Quick answers
From the figures on this page.
Population
Where does Atlantis 2.0 (US-East, Testing) place among Rust servers?
Over the past seven days, Atlantis 2.0 (US-East, Testing) has climbed to #15,404 for player hours, putting it in the top 69% of all ranked servers.
What is the current population on Atlantis 2.0 (US-East, Testing)?
Checking now: 0 players on 5 slots at Atlantis 2.0 (US-East, Testing). Averaged over the past week: 0 players.
Rules and settings
Which map is active on Atlantis 2.0 (US-East, Testing)?
Size 3,000 and seed 6645 define the procedural map Atlantis 2.0 (US-East, Testing) runs, generated by the game. You can see the map on RustMaps from this page, since one size and seed give one map.
Which settings and rules apply on Atlantis 2.0 (US-East, Testing)?
No gather rate appears in the name of Atlantis 2.0 (US-East, Testing). 8 players is the group limit, since the game's default applies. You get survival here, gather, build and raid, as the standard game goes. Fighting and raiding between players is allowed. Because plugins or settings change the game, it is filed under Modded in the server browser. Oxide supplies the plugins. The VAC anti-cheat from Valve is enabled.
Operator and location
What location does Atlantis 2.0 (US-East, Testing) run from?
Its name points to North America, while Atlantis 2.0 (US-East, Testing) publishes no region tag. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. The address to connect to is 76.26.69.18:28025.
Does Atlantis 2.0 (US-East, Testing) perform well?
Averaged over the last 48 hours, server fps was 216, with a low of 150. Buildings, deployables and all the rest of the world pushed its entity count as high as 45,889. Memory use peaked at 3,803 MB. Lag, to players, means low fps alongside an entity count on the rise.
How reliable is Atlantis 2.0 (US-East, Testing), and is it currently online?
Right now, Atlantis 2.0 (US-East, Testing) is online. About 18 days 19 hours ago is when it last restarted, judged by the uptime it gives. It was up 168 of 168 hours over the last 7 full days, 100% of the time. It was first seen by Rust Wipe Tracker on 13 September 2026.
On what Rust version does Atlantis 2.0 (US-East, Testing) operate?
The version on Atlantis 2.0 (US-East, Testing) is Rust network protocol 2634 and build 167231, running on Linux. The same protocol is required to join, and Steam takes care of updating it.
Wipe times
How does Atlantis 2.0 (US-East, Testing) handle its wipe days?
The average busiest point of its recent wipes was 0 players. 0 hours after the latest wipe, the crowd reached its peak.
How often does Atlantis 2.0 (US-East, Testing) wipe, and at what times?
There are too few of Atlantis 2.0 (US-East, Testing)'s wipes on record so far to show its rhythm. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. The world it is running was made 18 days 21 hours.
Tags and listings
On Rust Wipe Tracker, which lists and filters is Atlantis 2.0 (US-East, Testing) part of?
These Rust Wipe Tracker lists take Atlantis 2.0 (US-East, Testing): Modded Rust servers and North America Rust servers. On the server list, apply Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more and it appears.
How should you read the tags on Atlantis 2.0 (US-East, Testing)?
gmrust (Game mode): Standard Rust survival is the game mode here; mp5 (Max players): It holds 5 slots; ts8 (Group limit): Team limit: 8, the standard default; v2634 (Protocol): To join, your game must match protocol 2634; cs167231 (Build): The game build is 167231; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): The region code is unset; ^o (Oxide): Oxide (uMod), a plugin framework, is installed here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded are the tags Atlantis 2.0 (US-East, Testing) publishes, and the server browser takes them as read. You will find its live player count, its queue and its world's age in the tags, shown at the top of this page.
Connecting
What steps do you take to join Atlantis 2.0 (US-East, Testing)?
Through this page's Launch Rust, Rust opens in Steam and connects you; otherwise open the console with F1 in Rust and enter client.connect 76.26.69.18:28025.