Connors cinamatic shots
Offline 76.64.81.242:28015 checked 2d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 43% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 636 / 675
- Rustoria.co - EU East Long 485 / 525
- Rusty Moose |EU Main| 59 / 250
- Rustoria.co - EU Main 36 / 250
- Rustafied.com - EU Friday 138 / 200
- Rustoria.co - EU East Medium 255 / 300
Quick answers
From the figures on this page.
Player count
What is the ranking of Connors cinamatic shots against other Rust servers?
A seven-day player-hours count places Connors cinamatic shots at #9,617: the top 43% of every ranked server.
How many players are on Connors cinamatic shots right now?
The last sighting of Connors cinamatic shots was 2 days 16 hours ago; it is offline right now. The seven-day figures show an average of 0 players and a peak of 1.
Rules and settings
Which map is active on Connors cinamatic shots?
A procedural map, generated by the game, is what Connors cinamatic shots runs.
What settings and rules should you know for Connors cinamatic shots?
You will not find a gather rate in the name of Connors cinamatic shots. 8 players is the group limit, since the game's default applies. It runs survival, gather, build and raid, as the standard game goes. Fighting and raiding between players is allowed. It appears in the server browser under Community, being a community server. The VAC anti-cheat from Valve is enabled.
Operator and location
In which region is Connors cinamatic shots based?
No region is published by Connors cinamatic shots. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. 76.64.81.242:28015 is its address.
What is the uptime of Connors cinamatic shots, and is it online?
The current status for Connors cinamatic shots is offline, last seen 2 days 16 hours ago. It was up 8 of 72 hours over the last 3 full days, 11% of the time. The first sighting of it by Rust Wipe Tracker came on 24 October 2026.
On what Rust version does Connors cinamatic shots operate?
On Windows, Connors cinamatic shots runs Rust network protocol 2635 and build 168909. Steam keeps your game updated; it has to be on the same protocol to join.
Wipe times
When does Connors cinamatic shots wipe? What schedule does it follow?
Its rhythm cannot yet be told: too few of Connors cinamatic shots's wipes are on record. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. You are playing a world created 3 days 22 hours.
Server tags
Where does Connors cinamatic shots appear in Rust Wipe Tracker lists and filters?
You will find Connors cinamatic shots on the following Rust Wipe Tracker lists: Rust community servers, unmodded. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
How should you read the tags on Connors cinamatic shots?
The game's server browser picks up these Connors cinamatic shots tags: gmrust (Game mode): Survival in standard Rust; mp10 (Max players): Slot count: 10; ts8 (Group limit): The game default caps teams at 8; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): No region code is set. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
Connecting
What is the process to join Connors cinamatic shots?
Enter client.connect 76.64.81.242:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.