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Network live 11,769 servers online 61,343 players aboard 127 wiped in the last 3 hours Every time in UK time and UTC · refreshed every five minutes
Rust Wipe TrackerRust wipes, tracked like parcels
Tracking details

combatland staging

Offline 77.11.239.193:28015 checked 29d ago

Tracking number · connect
Wipe progress · wiped 29d ago
  1. Wipedunder 6 hours
  2. Fillingthe first day
  3. Peakthe first days
  4. Settledlater on
  5. Due againnext wipe close
Next wipe · ETA –too few wipes seen yet
1/ 1 players now 100% full
07-day averagepeak –
#14,450ranktop 60%
29d agolast wipeno schedule published
–next wipetoo few wipes seen yet
Delivery history

Players, performance and rank

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k29 Sep30 Sep2 Oct3 Oct5 Oct6 Oct

Top 60% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

every wipe as a delivery, newest first
  1. Tue 29 Sep, 17:08 UTC 18:08 UK · 29d ago
    Wipe delivered
    Peak
    1
    Crowd
    –
    Lasted
    running
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar parcels

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 554 on average 445 / 500
  2. Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average 275 / 300
  3. Rusty Moose |EU Main|EU · groups of 12+ · weekly · 295 on average 41 / 250
  4. Rustoria.co - EU MainEU · groups of 16+ · weekly · 294 on average 34 / 250
  5. Rustafied.com - EU FridayEU · groups of 16+ · weekly · 273 on average 81 / 100
  6. Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 252 on average 99 / 200
Help desk

Quick answers

From the figures on this page.

Population

What is the ranking of combatland staging against other Rust servers?

Over the past seven days, combatland staging has climbed to #14,450 for player hours, putting it in the top 60% of all ranked servers.

What is the current population on combatland staging?

The last sighting of combatland staging was 29 days ago; it is offline right now.

Map and rules

Which map is active on combatland staging?

The game generates the procedural map that combatland staging runs.

What settings and rules should you know for combatland staging?

No gather rate appears in the name of combatland staging. Up to 8 players can join a group, the default for the game. You get survival here, gather, build and raid, as the standard game goes. You can raid and fight other players. The server browser files it under Community, as a community server. The VAC anti-cheat from Valve is enabled.

Operator and location

In which region is combatland staging based?

You will find no region published by combatland staging. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. You will find it at 77.11.239.193:28015.

What is the uptime of combatland staging, and is it online?

combatland staging is offline at the moment, with the last sighting 29 days ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. It was first seen by Rust Wipe Tracker on 29 September 2026.

What Rust version is combatland staging using?

Rust network protocol 2634 and build 166257 on Windows is what combatland staging runs. Steam keeps your game updated; it has to be on the same protocol to join.

Map resets

What should you expect from wipe day on combatland staging?

The average busiest point of its recent wipes was 1 players. 0 hours after the latest wipe, the crowd reached its peak.

How often does combatland staging wipe, and at what times?

Its rhythm cannot yet be told: too few of combatland staging's wipes are on record. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. The world it is running was made 29 days.

Server tags

Where does combatland staging appear in Rust Wipe Tracker lists and filters?

The Rust Wipe Tracker lists that include combatland staging are: Rust community servers, unmodded. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How should you read the tags on combatland staging?

Read off the game's server browser, the tags for combatland staging are: gmrust (Game mode): Survival in standard Rust; mp1 (Max players): The server has 1 slots; ts8 (Group limit): Team limit: 8, the standard default; v2634 (Protocol): To join, your game must match protocol 2634; cs166257 (Build): Build number: 166257; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): No region code is set. You will find its live player count, its queue and its world's age in the tags, shown at the top of this page.

Connecting

How do you connect to combatland staging?

Through this page's Launch Rust, Rust opens in Steam and connects you; otherwise open the console with F1 in Rust and enter client.connect 77.11.239.193:28015.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2634,gmrust,cs166257,ts8

Game

gmrust
Game mode Survival in standard Rust.
mp1
Max players The server has 1 slots.
ts8
Group limit Team limit: 8, the standard default.
v2634
Protocol To join, your game must match protocol 2634.
cs166257
Build Build number: 166257.
ptrak
Networking RakNet handles networking, as standard for the game.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.