PXR_LOCAL_TEST
Offline 77.121.100.69:28115 checked 7d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 205 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 121 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 183 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 126 / 700
- RustSpain.com | EU Main 19 / 200
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 50 / 1000
Quick answers
From the figures on this page.
Player activity
What is the ranking of PXR_LOCAL_TEST against other Rust servers?
Over the past seven days, PXR_LOCAL_TEST has climbed to #15,411 for player hours, putting it in the top 69% of all ranked servers.
Is PXR_LOCAL_TEST busy at the moment?
At the moment PXR_LOCAL_TEST is offline, having last been seen 7 days 17 hours ago. For the last seven days the average player count was 0.
Server rules
Which map is active on PXR_LOCAL_TEST?
A procedural map, generated by the game, is what PXR_LOCAL_TEST runs.
What settings and rules should you know for PXR_LOCAL_TEST?
You will not find a gather rate in the name of PXR_LOCAL_TEST. The game's default applies: 8 players to a group at most. You get survival here, gather and build and raid: the standard game. Fighting and raiding between players is allowed. Plugins or settings alter the game on this one, which sits under Modded in the server browser. Plugins come from Carbon. VAC, Valve's anti-cheat, is switched on.
About the server
In which region is PXR_LOCAL_TEST based?
You will find no region published by PXR_LOCAL_TEST. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. The address to connect to is 77.121.100.69:28115.
How reliable is PXR_LOCAL_TEST, and is it currently online?
Offline for now: PXR_LOCAL_TEST was last seen 7 days 17 hours ago. 2% is the uptime for the last 7 full days, up for 3 of 168 hours. The first sighting of it by Rust Wipe Tracker came on 19 October 2026.
What Rust version is PXR_LOCAL_TEST using?
The version on PXR_LOCAL_TEST is Rust network protocol 2634 and build 167781, running on Windows. Steam keeps your game updated; it has to be on the same protocol to join.
Wipe times
On what schedule does PXR_LOCAL_TEST reset its map?
There are too few of PXR_LOCAL_TEST's wipes on record so far to show its rhythm. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. 9 days 9 hours have passed since this world was made.
Server tags
Where does PXR_LOCAL_TEST appear in Rust Wipe Tracker lists and filters?
The Rust Wipe Tracker lists that include PXR_LOCAL_TEST are: Modded Rust servers. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you read the tags on PXR_LOCAL_TEST?
Read off the game's server browser, the tags for PXR_LOCAL_TEST are: gmrust (Game mode): Survival in standard Rust; mp20 (Max players): The server has 20 slots; ts8 (Group limit): 8 per team, which is the default; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): It runs game build 167781; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): No region code is set; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing; ^y (Carbon): Carbon, a plugin framework, is installed here. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
Connecting
How do you connect to PXR_LOCAL_TEST?
Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 77.121.100.69:28115.