My Local Test Server [No EAC]
Offline 77.183.239.218:28015 checked 8d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 580 / 700
- Rustoria.co - EU Main 34 / 250
- Rusty Moose |EU Main| 69 / 250
- Rustoria.co - EU East Long 304 / 400
- Rustoria.co - EU East Medium 123 / 200
- Rustafied.com - EU Friday 127 / 225
Quick answers
From the figures on this page.
Player count
What is the ranking of My Local Test Server [No EAC] against other Rust servers?
In the top 70% of all ranked servers sits My Local Test Server [No EAC], at #15,317 on hours played over seven days.
How many players are on My Local Test Server [No EAC] right now?
At the moment My Local Test Server [No EAC] is offline, having last been seen 8 days 8 hours ago.
Map and rules
What is the current map on My Local Test Server [No EAC]?
A procedural map, generated by the game, is what My Local Test Server [No EAC] runs.
Which settings and rules apply on My Local Test Server [No EAC]?
No gather rate appears in the name of My Local Test Server [No EAC]. Up to 8 players can join a group, the default for the game. survival is the mode, the usual game: build, gather, raid. Raiding and PvP are both on. You will find it listed under Community in the server browser: it is a community server. The VAC anti-cheat from Valve is disabled.
Server details
In which region is My Local Test Server [No EAC] based?
You will find no region published by My Local Test Server [No EAC]. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. 77.183.239.218:28015 is its address.
How reliable is My Local Test Server [No EAC], and is it currently online?
The current status for My Local Test Server [No EAC] is offline, last seen 8 days 8 hours ago. It was up 0 of 168 hours over the last 7 full days, 0% of the time. 19 October 2026 is when Rust Wipe Tracker first recorded it.
What Rust version is My Local Test Server [No EAC] using?
Rust network protocol 2634 and build 167781 on Windows is what My Local Test Server [No EAC] runs. The same protocol is required to join, and Steam takes care of updating it.
Map resets
When does My Local Test Server [No EAC] wipe? What schedule does it follow?
There are too few of My Local Test Server [No EAC]'s wipes on record so far to show its rhythm. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. The world it is running was made 8 days 8 hours.
Tags and filters
Where does My Local Test Server [No EAC] appear across the Rust Wipe Tracker lists and filters?
The Rust Wipe Tracker lists that include My Local Test Server [No EAC] are: Rust community servers, unmodded. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you read the tags on My Local Test Server [No EAC]?
gmrust (Game mode): Survival in standard Rust; mp10 (Max players): Slot count: 10; ts8 (Group limit): Team limit: 8, the standard default; v2634 (Protocol): Protocol 2634 is required; a different version can't join; cs167781 (Build): The game build is 167781; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): The region code is unset are the tags My Local Test Server [No EAC] publishes, and the server browser takes them as read. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
Getting started
What steps do you take to join My Local Test Server [No EAC]?
Enter client.connect 77.183.239.218:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.