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Network live 11,665 servers online 33,246 players aboard 81 wiped in the last 3 hours Every time in UK time and UTC · refreshed every five minutes
Rust Wipe TrackerRust wipes, tracked like parcels
Tracking details

combatland staging

Offline 77.191.248.95:28015 checked 27d ago

Tracking number · connect
Wipe progress · wiped 27d ago
  1. Wipedunder 6 hours
  2. Fillingthe first day
  3. Peakthe first days
  4. Settledlater on
  5. Due againnext wipe close
Next wipe · ETA –too few wipes seen yet
1/ 1 players now 100% full
07-day averagepeak –
#13,967ranktop 59%
27d agolast wipeno schedule published
–next wipetoo few wipes seen yet
Delivery history

Players, performance and rank

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k1 Oct2 Oct4 Oct5 Oct7 Oct8 Oct

Top 59% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

every wipe as a delivery, newest first
  1. Thu 1 Oct, 13:07 UTC 14:07 UK · 27d ago
    Wipe delivered
    Peak
    1
    Crowd
    –
    Lasted
    running
    Players before
    1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar parcels

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 555 on average 145 / 250
  2. Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average 122 / 200
  3. Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average 12 / 250
  4. Rustoria.co - EU MainEU · groups of 16+ · weekly · 286 on average 21 / 250
  5. Rustafied.com - EU FridayEU · groups of 16+ · weekly · 274 on average 12 / 100
  6. Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 250 on average 23 / 200
Help desk

Quick answers

From the figures on this page.

Population

How does combatland staging compare with other Rust servers in the rankings?

In the top 59% of all ranked servers sits combatland staging, at #13,967 on hours played over seven days.

What is the current population on combatland staging?

At the moment combatland staging is offline, having last been seen 27 days 10 hours ago.

Map and rules

What is the current map on combatland staging?

The map on combatland staging is procedural, produced by the game.

What settings and rules should you know for combatland staging?

No gather rate appears in the name of combatland staging. Up to 8 players can join a group, the default for the game. It runs survival, gather, build and raid, as the standard game goes. You can raid and fight other players. You will find it listed under Community in the server browser: it is a community server. VAC, the anti-cheat from Valve, is active.

Operator and location

In which region is combatland staging based?

No region is published by combatland staging. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. The address to connect to is 77.191.248.95:28015.

What is the uptime of combatland staging, and is it online?

combatland staging is offline at the moment, with the last sighting 27 days 10 hours ago. It was up 0 of 168 hours over the last 7 full days, 0% of the time. 1 October 2026 is when Rust Wipe Tracker first recorded it.

What Rust version is combatland staging using?

The version on combatland staging is Rust network protocol 2634 and build 166493, running on Windows. Steam keeps your game updated; it has to be on the same protocol to join.

Map resets

How does combatland staging handle its wipe days?

The average busiest point of its recent wipes was 1 players. After 0 hours the latest wipe's crowd hit its peak.

When does combatland staging wipe? What schedule does it follow?

There are too few of combatland staging's wipes on record so far to show its rhythm. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. The world it is running was made 27 days 12 hours.

Tags and filters

Where does combatland staging appear across the Rust Wipe Tracker lists and filters?

These Rust Wipe Tracker lists take combatland staging: Rust community servers, unmodded. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

What is the meaning of the server tags on combatland staging?

The game's server browser picks up these combatland staging tags: gmrust (Game mode): The game mode is standard Rust survival; mp1 (Max players): It holds 1 slots; ts8 (Group limit): Team limit: 8, the standard default; v2634 (Protocol): To join, your game must match protocol 2634; cs166493 (Build): Build number: 166493; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code is unset. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.

Getting started

What is the process to join combatland staging?

Through this page's Launch Rust, Rust opens in Steam and connects you; otherwise open the console with F1 in Rust and enter client.connect 77.191.248.95:28015.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2634,gmrust,cs166493,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp1
Max players It holds 1 slots.
ts8
Group limit Team limit: 8, the standard default.
v2634
Protocol To join, your game must match protocol 2634.
cs166493
Build Build number: 166493.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code The region code is unset.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.