test a couple of things server
Offline 77.222.156.99:28015 checked 10d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 453 / 475
- Rustoria.co - EU East Long 376 / 375
- Rusty Moose |EU Main| 48 / 250
- Rustoria.co - EU Main 32 / 250
- Rustafied.com - EU Friday 48 / 100
- Rustoria.co - EU East Medium 149 / 200
Quick answers
From the figures on this page.
Player activity
Where does test a couple of things server place among Rust servers?
A seven-day player-hours count places test a couple of things server at #15,258: the top 69% of every ranked server.
Is test a couple of things server busy at the moment?
At the moment test a couple of things server is offline, having last been seen 10 days 12 hours ago.
Rules and settings
On what map does test a couple of things server take place?
A procedural map, generated by the game, is what test a couple of things server runs.
What settings and rules should you know for test a couple of things server?
You will not find a gather rate in the name of test a couple of things server. 8 players is the group limit, since the game's default applies. It runs survival, the usual game: build, gather, raid. You can raid and fight other players. The server browser files it under Community, as a community server. VAC, the anti-cheat from Valve, is active.
About the server
What is the location of test a couple of things server?
You will find no region published by test a couple of things server. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. 77.222.156.99:28015 is its address.
Is test a couple of things server up, and how good is its uptime?
Offline for now: test a couple of things server was last seen 10 days 12 hours ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. The first sighting of it by Rust Wipe Tracker came on 17 October 2026.
On what Rust version does test a couple of things server operate?
On Windows, test a couple of things server runs Rust network protocol 2634 and build 167781. To join, your game must be on the same protocol; Steam handles that update for you.
Wipe schedule
On what schedule does test a couple of things server reset its map?
Its rhythm cannot yet be told: too few of test a couple of things server's wipes are on record. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. 12 days 17 hours have passed since this world was made.
Tags and filters
Where does test a couple of things server appear in Rust Wipe Tracker lists and filters?
The Rust Wipe Tracker lists that include test a couple of things server are: Rust community servers, unmodded. These are the filters that bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you read the tags on test a couple of things server?
gmrust (Game mode): Survival in standard Rust; mp10 (Max players): The server has 10 slots; ts8 (Group limit): The game default caps teams at 8; v2634 (Protocol): Join only if your game runs protocol 2634; cs167781 (Build): It runs game build 167781; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set are the tags test a couple of things server publishes, and the server browser takes them as read. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
How to join
What is the process to join test a couple of things server?
Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 77.222.156.99:28015.