test
Offline 77.33.69.152:28015 checked 26d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 59% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
every wipe as a delivery, newest first-
Thu 1 Oct, 15:14 UTC 16:14 UK · 26d agoWipe delivered
- Peak
- 1
- Crowd
- –
- Lasted
- running
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 547 / 625
- Rustoria.co - EU Main 36 / 250
- Rusty Moose |EU Main| 57 / 250
- Rustoria.co - EU East Long 292 / 325
- Rustoria.co - EU East Medium 112 / 200
- Rustafied.com - EU Friday 126 / 150
Quick answers
From the figures on this page.
Player activity
What is the ranking of test against other Rust servers?
Over the past seven days, test has climbed to #13,967 for player hours, putting it in the top 59% of all ranked servers.
What is the current population on test?
At the moment test is offline, having last been seen 26 days 5 hours ago.
Map and rules
On what map does test take place?
The game generates the procedural map that test runs.
What are the rules on test, and what settings does it run?
No gather rate appears in the name of test. The game's default applies: 8 players to a group at most. You get survival here, gather, build and raid, as the standard game goes. You can raid and fight other players. You will find it listed under Community in the server browser: it is a community server. VAC, the anti-cheat from Valve, is active.
Operator and location
What is the location of test?
You will find no region published by test. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. You will find it at 77.33.69.152:28015.
What is the uptime of test, and is it online?
test is offline at the moment, with the last sighting 26 days 5 hours ago. It was up 0 of 168 hours over the last 7 full days, 0% of the time. It was first seen by Rust Wipe Tracker on 1 October 2026.
What Rust version is test using?
Rust network protocol 2634 and build 166493 on Windows is what test runs. The same protocol is required to join, and Steam takes care of updating it.
Wipe times
What happens on test when wipe day arrives?
The average busiest point of its recent wipes was 1 players. 0 hours after the latest wipe, the crowd reached its peak.
How often does test wipe, and at what times?
Its rhythm cannot yet be told: too few of test's wipes are on record. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. You are playing a world created 26 days 7 hours.
Tags and listings
Where does test appear in Rust Wipe Tracker lists and filters?
The Rust Wipe Tracker lists that include test are: Rust community servers, unmodded. These are the filters that bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the tags on test?
gmrust (Game mode): Survival in standard Rust; mp10 (Max players): Slot count: 10; ts8 (Group limit): 8 per team, which is the default; v2634 (Protocol): Join only if your game runs protocol 2634; cs166493 (Build): The game build is 166493; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): The region code is unset are the tags test publishes, and the server browser takes them as read. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
Getting started
How do you connect to test?
Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 77.33.69.152:28015.