dyrashka
Offline 77.40.62.4:28015 checked 23d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
every wipe as a delivery, newest first-
Sun 4 Oct, 05:42 UTC 06:42 UK · 23d agoWipe delivered
- Peak
- 1
- Crowd
- –
- Lasted
- running
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 236 / 300
- Rustoria.co - EU Main 15 / 250
- Rusty Moose |EU Main| 30 / 250
- Rustoria.co - EU East Long 117 / 200
- Rustoria.co - EU East Medium 47 / 200
- Rustafied.com - EU Friday 45 / 100
Quick answers
From the figures on this page.
Player activity
Where does dyrashka place among Rust servers?
A seven-day player-hours count places dyrashka at #13,887: the top 61% of every ranked server.
What is the current population on dyrashka?
At the moment dyrashka is offline, having last been seen 23 days 21 hours ago.
Map and rules
On what map does dyrashka take place?
A procedural map, generated by the game, is what dyrashka runs.
What are the rules on dyrashka, and what settings does it run?
You will not find a gather rate in the name of dyrashka. The game's default applies: 8 players to a group at most. It runs survival, the usual game: build, gather, raid. You can raid and fight other players. The server browser files it under Community, as a community server. The VAC anti-cheat from Valve is enabled.
Operator and location
What location does dyrashka run from?
You will find no region published by dyrashka. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. 77.40.62.4:28015 is its address.
Is dyrashka up, and how good is its uptime?
Offline for now: dyrashka was last seen 23 days 21 hours ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. It was first seen by Rust Wipe Tracker on 4 October 2026.
What Rust version is dyrashka using?
Rust network protocol 2634 and build 166652 on Windows is what dyrashka runs. To join, your game must be on the same protocol; Steam handles that update for you.
Map resets
How does dyrashka handle its wipe days?
1 players is the average peak across its recent wipes. 0 hours after the latest wipe, the crowd reached its peak.
How often does dyrashka wipe, and at what times?
To tell its rhythm we would need more of dyrashka's wipes on record; there are too few yet. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. You are playing a world created 23 days 21 hours.
Server tags
Where does dyrashka appear in Rust Wipe Tracker lists and filters?
These Rust Wipe Tracker lists take dyrashka: Rust community servers, unmodded. These are the filters that bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What is the meaning of the server tags on dyrashka?
gmrust (Game mode): Standard Rust survival is the game mode here; mp5 (Max players): Slot count: 5; ts8 (Group limit): 8 per team, which is the default; v2634 (Protocol): To join, your game must match protocol 2634; cs166652 (Build): It runs game build 166652; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): The region code is unset are the tags dyrashka publishes, and the server browser takes them as read. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
How to join
What is the process to join dyrashka?
Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 77.40.62.4:28015.