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Network live 11,603 servers online 33,127 players aboard 66 wiped in the last 3 hours Every time in UK time and UTC · refreshed every five minutes
Rust Wipe TrackerRust wipes, tracked like parcels
Tracking details

[LOCAL] GameTeam PvE - acceptance

Offline 77.48.176.80:28015 checked 7d ago

moddedcarbon
Tracking number · connect
Wipe progress · wiped 10d ago
  1. Wipedunder 6 hours
  2. Fillingthe first day
  3. Peakthe first days
  4. Settledlater on
  5. Due againnext wipe close
Next wipe · ETA –too few wipes seen yet
1/ 4 players now 25% full
07-day averagepeak –
#13,857ranktop 63%
10d agolast wipeno schedule published
–next wipetoo few wipes seen yet
Delivery history

Players, performance and rank

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k16 Oct18 Oct20 Oct23 Oct25 Oct27 Oct

Top 63% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

0.7 daysusual gapbetween real wipes
1wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

Sat 17 OctFri 16 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Wipes

every wipe as a delivery, newest first
  1. Sat 17 Oct, 10:54 UTC 11:54 UK · 10d ago
    Wipe delivered
    Peak
    1
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Fri 16 Oct, 17:56 UTC 18:56 UK · 11d ago
    Wipe delivered
    Peak
    1
    Crowd
    –
    Lasted
    0.7 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar parcels

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. ShockRust | Blue | NoLimitno group limit · 158 on average 54 / 500
  2. МИНИ-КАРТА 2Х | STORM | FPS+ 24.10EU · groups of 8+ · weekly · 128 on average 129 / 100
  3. RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 114 on average 53 / 225
  4. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 88 on average 28 / 700
  5. RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average 4 / 200
  6. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 83 on average 12 / 1000
Help desk

Quick answers

From the figures on this page.

Population

Where does [LOCAL] GameTeam PvE - acceptance place among Rust servers?

A seven-day player-hours count places [LOCAL] GameTeam PvE - acceptance at #13,857: the top 63% of every ranked server.

What is the current population on [LOCAL] GameTeam PvE - acceptance?

At the moment [LOCAL] GameTeam PvE - acceptance is offline, having last been seen 7 days 14 hours ago.

Server rules

On what map does [LOCAL] GameTeam PvE - acceptance take place?

A procedural map, generated by the game, is what [LOCAL] GameTeam PvE - acceptance runs.

What are the rules on [LOCAL] GameTeam PvE - acceptance, and what settings does it run?

No gather rate appears in the name of [LOCAL] GameTeam PvE - acceptance. 8 players is the group limit, since the game's default applies. It runs survival, the usual game: build, gather, raid. You can raid and fight other players. Because plugins or settings change the game, it is filed under Modded in the server browser. Carbon supplies the plugins. The VAC anti-cheat from Valve is enabled.

Operator and location

What location does [LOCAL] GameTeam PvE - acceptance run from?

There is no region published for [LOCAL] GameTeam PvE - acceptance. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. The address to connect to is 77.48.176.80:28015.

What is the uptime of [LOCAL] GameTeam PvE - acceptance, and is it online?

The current status for [LOCAL] GameTeam PvE - acceptance is offline, last seen 7 days 14 hours ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. 16 October 2026 is when Rust Wipe Tracker first recorded it.

On what Rust version does [LOCAL] GameTeam PvE - acceptance operate?

The version on [LOCAL] GameTeam PvE - acceptance is Rust network protocol 2634 and build 167398, running on Linux. To join, your game must be on the same protocol; Steam handles that update for you.

Wipe schedule

What should you expect from wipe day on [LOCAL] GameTeam PvE - acceptance?

1 players is the average peak across its recent wipes. After 1 hours the latest wipe's crowd hit its peak.

How often does [LOCAL] GameTeam PvE - acceptance wipe, and at what times?

There are too few of [LOCAL] GameTeam PvE - acceptance's wipes on record so far to show its rhythm. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. The world it is running was made 10 days 15 hours.

Tags and filters

Where does [LOCAL] GameTeam PvE - acceptance appear across the Rust Wipe Tracker lists and filters?

You will find [LOCAL] GameTeam PvE - acceptance on the following Rust Wipe Tracker lists: Modded Rust servers. On the server list, apply Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks and it appears.

How should you read the tags on [LOCAL] GameTeam PvE - acceptance?

Read off the game's server browser, the tags for [LOCAL] GameTeam PvE - acceptance are: gmrust (Game mode): Survival in standard Rust; mp4 (Max players): It holds 4 slots; ts8 (Group limit): Team limit: 8, the standard default; v2634 (Protocol): To join, your game must match protocol 2634; cs167398 (Build): It runs game build 167398; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): The region code is unset; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing; ^y (Carbon): It uses Carbon for plugins. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.

How to join

What is the process to join [LOCAL] GameTeam PvE - acceptance?

Enter client.connect 77.48.176.80:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp4,ptrak,$r?,v2634,gmrust,cs167398,ts8,^z,^y

Game

gmrust
Game mode Survival in standard Rust.
mp4
Max players It holds 4 slots.
ts8
Group limit Team limit: 8, the standard default.
v2634
Protocol To join, your game must match protocol 2634.
cs167398
Build It runs game build 167398.
ptrak
Networking RakNet handles networking, as standard for the game.
$r?
Region code The region code is unset.

Mods and access

^z
Modded The game is changed by plugins or settings, hence the Modded listing.
^y
Carbon It uses Carbon for plugins.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.