Jeffrey test server
Offline 77.63.122.49:28015 checked 20d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 62% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 510 / 575
- Rustoria.co - EU East Long 340 / 400
- Rusty Moose |EU Main| 41 / 250
- Rustoria.co - EU Main 38 / 250
- Rustafied.com - EU Friday 116 / 150
- Rustoria.co - EU East Medium 127 / 200
Quick answers
From the figures on this page.
Player count
What is the ranking of Jeffrey test server against other Rust servers?
A seven-day player-hours count places Jeffrey test server at #13,697: the top 62% of every ranked server.
What is the current population on Jeffrey test server?
At the moment Jeffrey test server is offline, having last been seen 20 days 12 hours ago.
Server rules
Which map is active on Jeffrey test server?
A procedural map, generated by the game, is what Jeffrey test server runs.
Which settings and rules apply on Jeffrey test server?
You will not find a gather rate in the name of Jeffrey test server. 8 players is the group limit, since the game's default applies. survival is the mode, gather and build and raid: the standard game. Fighting and raiding between players is allowed. You will find it listed under Community in the server browser: it is a community server. The VAC anti-cheat from Valve is enabled.
Operator and location
In which region is Jeffrey test server based?
There is no region published for Jeffrey test server. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. The address to connect to is 77.63.122.49:28015.
How reliable is Jeffrey test server, and is it currently online?
The current status for Jeffrey test server is offline, last seen 20 days 12 hours ago. It was up 0 of 168 hours over the last 7 full days, 0% of the time. 8 October 2026 is when Rust Wipe Tracker first recorded it.
On what Rust version does Jeffrey test server operate?
On Windows, Jeffrey test server runs Rust network protocol 2634 and build 167058. Steam keeps your game updated; it has to be on the same protocol to join.
Wipe times
When does Jeffrey test server wipe? What schedule does it follow?
To tell its rhythm we would need more of Jeffrey test server's wipes on record; there are too few yet. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. The world it is running was made 20 days 14 hours.
Tags and listings
Where does Jeffrey test server appear across the Rust Wipe Tracker lists and filters?
You will find Jeffrey test server on the following Rust Wipe Tracker lists: Rust community servers, unmodded. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What is the meaning of the server tags on Jeffrey test server?
Read off the game's server browser, the tags for Jeffrey test server are: gmrust (Game mode): Standard Rust survival is the game mode here; mp4 (Max players): It holds 4 slots; ts8 (Group limit): The game default caps teams at 8; v2634 (Protocol): Join only if your game runs protocol 2634; cs167058 (Build): It runs game build 167058; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): No region code is set. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
Getting started
How do you connect to Jeffrey test server?
Enter client.connect 77.63.122.49:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.