Jeffrey test server
Offline 77.63.62.169:28015 checked 18d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 223 / 250
- Rustoria.co - EU Main 14 / 250
- Rusty Moose |EU Main| 18 / 250
- Rustoria.co - EU East Long 133 / 200
- Rustoria.co - EU East Medium 43 / 200
- Rustafied.com - EU Friday 41 / 100
Quick answers
From the figures on this page.
Player count
What is the ranking of Jeffrey test server against other Rust servers?
In the top 61% of all ranked servers sits Jeffrey test server, at #13,596 on hours played over seven days.
Is Jeffrey test server busy at the moment?
At the moment Jeffrey test server is offline, having last been seen 18 days 13 hours ago.
Server rules
On what map does Jeffrey test server take place?
The game generates the procedural map that Jeffrey test server runs.
What settings and rules should you know for Jeffrey test server?
No gather rate appears in the name of Jeffrey test server. The game's default applies: 8 players to a group at most. It runs survival, the usual game: build, gather, raid. Fighting and raiding between players is allowed. You will find it listed under Community in the server browser: it is a community server. The VAC anti-cheat from Valve is enabled.
About the server
What location does Jeffrey test server run from?
There is no region published for Jeffrey test server. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. The address to connect to is 77.63.62.169:28015.
How reliable is Jeffrey test server, and is it currently online?
Offline for now: Jeffrey test server was last seen 18 days 13 hours ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. It was first seen by Rust Wipe Tracker on 9 October 2026.
On what Rust version does Jeffrey test server operate?
On Windows, Jeffrey test server runs Rust network protocol 2634 and build 167398. To join, your game must be on the same protocol; Steam handles that update for you.
Wipe times
When does Jeffrey test server wipe? What schedule does it follow?
To tell its rhythm we would need more of Jeffrey test server's wipes on record; there are too few yet. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. The world it is running was made 19 days 21 hours.
Server tags
Where does Jeffrey test server appear in Rust Wipe Tracker lists and filters?
These Rust Wipe Tracker lists take Jeffrey test server: Rust community servers, unmodded. On the server list, apply Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more and it appears.
What is the meaning of the server tags on Jeffrey test server?
Read off the game's server browser, the tags for Jeffrey test server are: gmrust (Game mode): Standard Rust survival is the game mode here; mp4 (Max players): It holds 4 slots; ts8 (Group limit): Team limit: 8, the standard default; v2634 (Protocol): To join, your game must match protocol 2634; cs167398 (Build): Build number: 167398; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): No region code is set. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
Getting started
How do you connect to Jeffrey test server?
Enter client.connect 77.63.62.169:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.