Cinematic Local Test
Offline 77.90.52.24:28115 checked 31d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 205 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 121 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 183 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 126 / 700
- RustSpain.com | EU Main 19 / 200
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 50 / 1000
Quick answers
From the figures on this page.
Population
What is the ranking of Cinematic Local Test against other Rust servers?
A seven-day player-hours count places Cinematic Local Test at #16,921: the top 72% of every ranked server.
What is the current population on Cinematic Local Test?
The last sighting of Cinematic Local Test was 31 days 11 hours ago; it is offline right now.
Rules and settings
What is the current map on Cinematic Local Test?
The game generates the procedural map that Cinematic Local Test runs.
What settings and rules should you know for Cinematic Local Test?
You will not find a gather rate in the name of Cinematic Local Test. Up to 8 players can join a group, the default for the game. It runs survival, gather and build and raid: the standard game. Fighting and raiding between players is allowed. Plugins or settings alter the game on this one, which sits under Modded in the server browser. Carbon supplies the plugins. The VAC anti-cheat from Valve is enabled.
Operator and location
In which region is Cinematic Local Test based?
You will find no region published by Cinematic Local Test. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. 77.90.52.24:28115 is its address.
How reliable is Cinematic Local Test, and is it currently online?
Offline for now: Cinematic Local Test was last seen 31 days 11 hours ago. It was up 0 of 168 hours over the last 7 full days, 0% of the time. It was first seen by Rust Wipe Tracker on 27 September 2026.
What Rust version is Cinematic Local Test using?
The version on Cinematic Local Test is Rust network protocol 2633 and build 165217, running on Windows. Steam keeps your game updated; it has to be on the same protocol to join.
Wipe times
On what schedule does Cinematic Local Test reset its map?
To tell its rhythm we would need more of Cinematic Local Test's wipes on record; there are too few yet. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. 31 days 14 hours have passed since this world was made.
Tags and listings
On Rust Wipe Tracker, which lists and filters is Cinematic Local Test part of?
These Rust Wipe Tracker lists take Cinematic Local Test: Modded Rust servers. These are the filters that bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
How should you read the tags on Cinematic Local Test?
Read off the game's server browser, the tags for Cinematic Local Test are: gmrust (Game mode): The game mode is standard Rust survival; mp2 (Max players): The server has 2 slots; ts8 (Group limit): 8 per team, which is the default; v2633 (Protocol): To join, your game must match protocol 2633; cs165217 (Build): Build number: 165217; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): The region code is unset; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): Carbon, a plugin framework, is installed here. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
Getting started
What is the process to join Cinematic Local Test?
Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 77.90.52.24:28115.