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Network live 11,899 servers online 104,128 players aboard 421 wiped in the last 3 hours Every time in UK time and UTC · refreshed every five minutes
Rust Wipe TrackerRust wipes, tracked like parcels
Tracking details

Test Server

Offline 78.17.117.14:28015 checked 3d ago

moddedcarbon
Tracking number · connect
Wipe progress · wiped 11d ago
  1. Wipedunder 6 hours
  2. Fillingthe first day
  3. Peakthe first days
  4. Settledlater on
  5. Due againnext wipe close
Next wipe · ETA –no rhythm it keeps
50/ 50 players now 100% full
507-day averagepeak 50
#2,118ranktop 9%
11d agolast wipeno schedule published
–next wipeno rhythm it keeps
Delivery history

Players, performance and rank

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 9% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

5.7 daysusual gapbetween real wipes
67%on rhythmof its recent wipes
50wipe-day peakplayers, last three wipes
100%crowd heldof its cycles kept half the crowd

The first 48 hours of its last wipes

Sun 18 OctWed 7 OctThu 1 Oct
020406080+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 50, 0 hours in.

Wipes

every wipe as a delivery, newest first
  1. Sun 18 Oct, 08:43 UTC 09:43 UK · 11d ago
    Wipe delivered
    Peak
    50
    Crowd
    –
    Lasted
    running
    Players before
    50
  2. Wed 7 Oct, 12:09 UTC 13:09 UK · 22d ago
    Wipe delivered
    Peak
    50
    Crowd
    held half
    Lasted
    10.9 days
    Players before
    50
  3. Thu 1 Oct, 19:17 UTC FW 20:17 UK · 27d ago
    Force wipe delivered
    Peak
    –
    Crowd
    –
    Lasted
    5.7 days
    Players before
    50
  4. Sat 26 Sep, 09:22 UTC 10:22 UK · 33d ago
    Wipe delivered
    Peak
    –
    Crowd
    –
    Lasted
    5.4 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar parcels

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. ShockRust | Blue | NoLimitno group limit · 151 on average 120 / 500
  2. МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average 122 / 100
  3. RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average 199 / 225
  4. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 95 on average 80 / 700
  5. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 89 on average 223 / 700
  6. RustSpain.com | EU MainEU · groups of 12+ · weekly · 84 on average 348 / 350
Help desk

Quick answers

From the figures on this page.

Population

Where does Test Server place among Rust servers?

A seven-day player-hours count places Test Server at #2,118: the top 9% of every ranked server.

How many players are on Test Server right now?

The last sighting of Test Server was 3 days 8 hours ago; it is offline right now. Averaged over the past week: 50 players, peaking at 50.

Rules and settings

What are the rules on Test Server, and what settings does it run?

You will not find a gather rate in the name of Test Server. The game's default applies: 8 players to a group at most. survival is the mode, the usual game: build, gather, raid. Fighting and raiding between players is allowed. Because plugins or settings change the game, it is filed under Modded in the server browser. Plugins come from Carbon. The VAC anti-cheat from Valve is disabled.

Operator and location

What location does Test Server run from?

No region is published by Test Server. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. You will find it at 78.17.117.14:28015.

What is the uptime of Test Server, and is it online?

Offline for now: Test Server was last seen 3 days 8 hours ago. It was up 7 of 168 hours over the last 7 full days, 4% of the time. 15 September 2026 is when Rust Wipe Tracker first recorded it.

What Rust version is Test Server using?

The version on Test Server is Rust network protocol 2635 and build 168909, running on Windows. To join, your game must be on the same protocol; Steam handles that update for you.

Map resets

How does Test Server handle its wipe days?

The average busiest point of its recent wipes was 50 players. After 0 hours the latest wipe's crowd hit its peak. Until the next wipe, the crowd stayed over half the peak in 100% of recent cases.

On what schedule does Test Server reset its map?

No next wipe can be predicted for Test Server, which wipes at irregular times. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. The world it is running was made 11 days 10 hours.

Server tags

Where does Test Server appear across the Rust Wipe Tracker lists and filters?

These Rust Wipe Tracker lists take Test Server: Modded Rust servers. On the server list, apply Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks; Players now: At least 50; Average players: 50+ on average and it appears.

What is the meaning of the server tags on Test Server?

Read off the game's server browser, the tags for Test Server are: gmrust (Game mode): Survival in standard Rust; mp50 (Max players): The server has 50 slots; ts8 (Group limit): The game default caps teams at 8; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code isn't set; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): The plugin framework here is Carbon. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.

Getting started

What is the process to join Test Server?

Enter client.connect 78.17.117.14:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Survival in standard Rust.
mp50
Max players The server has 50 slots.
ts8
Group limit The game default caps teams at 8.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build It runs game build 168909.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code A region code isn't set.

Mods and access

^z
Modded Plugins or settings alter the game, so it's listed under Modded.
^y
Carbon The plugin framework here is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.