dewilwine
Offline 78.188.140.16:28015 checked 5d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 64% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 144 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 124 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 185 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 75 / 700
- RustSpain.com | EU Main 8 / 200
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 16 / 1000
Quick answers
From the figures on this page.
Player count
Where does dewilwine place among Rust servers?
Over the past seven days, dewilwine has climbed to #14,316 for player hours, putting it in the top 64% of all ranked servers.
What is the current population on dewilwine?
The last sighting of dewilwine was 5 days 3 hours ago; it is offline right now. Averaged over the past week: 0 players, peaking at 1.
Rules and settings
What is the current map on dewilwine?
The game generates the procedural map on dewilwine at size 4,500 with seed 1337. You can see the map on RustMaps from this page, since one size and seed give one map.
Which settings and rules apply on dewilwine?
The name of dewilwine gives no gather rate. The game's default applies: 8 players to a group at most. It runs survival, gather, build and raid, as the standard game goes. You can raid and fight other players. The server browser lists it as Modded, because plugins or settings alter the game. Oxide supplies the plugins. VAC, the anti-cheat from Valve, is active.
Server details
What is the location of dewilwine?
No region is published by dewilwine. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. 78.188.140.16:28015 is its address.
What is the uptime of dewilwine, and is it online?
Offline for now: dewilwine was last seen 5 days 3 hours ago. It was up 30 of 168 hours over the last 7 full days, 18% of the time. The first sighting of it by Rust Wipe Tracker came on 17 October 2026.
What Rust version is dewilwine using?
On Windows, dewilwine runs Rust network protocol 2635 and build 167781. To join, your game must be on the same protocol; Steam handles that update for you.
Wipe schedule
On what schedule does dewilwine reset its map?
To tell its rhythm we would need more of dewilwine's wipes on record; there are too few yet. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. The world it is running was made 12 days 1 hours.
Tags and filters
On Rust Wipe Tracker, which lists and filters is dewilwine part of?
You will find dewilwine on the following Rust Wipe Tracker lists: Modded Rust servers. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What is the meaning of the server tags on dewilwine?
gmrust (Game mode): The game mode is standard Rust survival; mp150 (Max players): The server has 150 slots; ts8 (Group limit): 8 per team, which is the default; v2635 (Protocol): Protocol 2635 is required; a different version can't join; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code is unset; ^o (Oxide): Oxide (uMod), a plugin framework, is installed here; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing are the tags dewilwine publishes, and the server browser takes them as read. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
Getting started
What is the process to join dewilwine?
Enter client.connect 78.188.140.16:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.