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Network live 11,880 servers online 96,316 players aboard 160 wiped in the last 3 hours Every time in UK time and UTC · refreshed every five minutes
Rust Wipe TrackerRust wipes, tracked like parcels
Tracking details

DEV SERVER

Offline 78.46.93.232:29005 checked 9d ago

moddedcarbon
Tracking number · connect
Wipe progress · wiped 14d ago
  1. Wipedunder 6 hours
  2. Fillingthe first day
  3. Peakthe first days
  4. Settledlater on
  5. Due againnext wipe close
Next wipe · ETA –no rhythm it keeps
0/ 17 players now 0% full
07-day averagepeak –
#15,290ranktop 70%
14d agolast wipeno schedule published
–next wipeno rhythm it keeps
Delivery history

Players, performance and rank

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Sep29 Sep4 Oct14 Oct19 Oct24 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1.8 daysusual gapbetween real wipes
0%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

Mon 12 OctSun 11 OctMon 28 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Wipes

every wipe as a delivery, newest first
  1. Mon 12 Oct, 18:24 UTC 19:24 UK · 14d ago
    Wipe delivered
    Peak
    1
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Sun 11 Oct, 17:32 UTC 18:32 UK · 16d ago
    Wipe delivered
    Peak
    1
    Crowd
    –
    Lasted
    1 days
    Players before
    0
  3. Mon 28 Sep, 10:07 UTC 11:07 UK · 29d ago
    Wipe delivered
    Peak
    1
    Crowd
    –
    Lasted
    13.3 days
    Players before
    1
  4. Sun 27 Sep, 12:55 UTC 13:55 UK · 30d ago
    Wipe delivered
    Peak
    1
    Crowd
    –
    Lasted
    0.9 days
    Players before
    1
  5. Thu 24 Sep, 21:04 UTC 22:04 UK · 32d ago
    Wipe delivered
    Peak
    1
    Crowd
    –
    Lasted
    2.7 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar parcels

Similar servers

The same kind of game, then region, group limit, rate and wipes.

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  2. МИНИ-КАРТА 2Х | STORM | FPS+ 24.10EU · groups of 8+ · weekly · 127 on average 132 / 100
  3. RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 111 on average 187 / 225
  4. RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average 32 / 200
  5. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 85 on average 199 / 700
  6. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 83 on average 63 / 1000
Help desk

Quick answers

From the figures on this page.

Population

What is the ranking of DEV SERVER against other Rust servers?

Over the past seven days, DEV SERVER has climbed to #15,290 for player hours, putting it in the top 70% of all ranked servers.

How many players are on DEV SERVER right now?

The last sighting of DEV SERVER was 9 days 19 hours ago; it is offline right now.

Map and rules

Which map is active on DEV SERVER?

The game generates the procedural map on DEV SERVER at size 3,500 with seed 1256. Identical size and seed give an identical map: view it on RustMaps from this page.

What settings and rules should you know for DEV SERVER?

No gather rate appears in the name of DEV SERVER. The game's default applies: 8 players to a group at most. You get survival here, gather and build and raid: the standard game. Raiding and PvP are both on. Plugins or settings alter the game on this one, which sits under Modded in the server browser. Carbon supplies the plugins. The VAC anti-cheat from Valve is enabled.

Operator and location

What is the location of DEV SERVER?

No region is published by DEV SERVER. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. You will find it at 78.46.93.232:29005.

Is DEV SERVER up, and how good is its uptime?

Offline for now: DEV SERVER was last seen 9 days 19 hours ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. The first sighting of it by Rust Wipe Tracker came on 24 September 2026.

What Rust version is DEV SERVER using?

On Linux, DEV SERVER runs Rust network protocol 2634 and build 167398. The same protocol is required to join, and Steam takes care of updating it.

Wipe schedule

What should you expect from wipe day on DEV SERVER?

1 players is the average peak across its recent wipes. 1 hours after the latest wipe, the crowd reached its peak.

How often does DEV SERVER wipe, and at what times?

DEV SERVER wipes when it chooses, not on a fixed rhythm, so there is no next wipe to predict. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. The world it is running was made 14 days 23 hours.

Tags and listings

Where does DEV SERVER appear in Rust Wipe Tracker lists and filters?

You will find DEV SERVER on the following Rust Wipe Tracker lists: Modded Rust servers. On the server list, apply Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more and it appears.

What is the meaning of the server tags on DEV SERVER?

gmvanilla (Game mode): Survival in vanilla form; mp17 (Max players): The server has 17 slots; ts8 (Group limit): The game default caps teams at 8; v2634 (Protocol): Join only if your game runs protocol 2634; cs167398 (Build): Build number: 167398; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): The region code is unset; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing; ^y (Carbon): It uses Carbon for plugins are the tags DEV SERVER publishes, and the server browser takes them as read. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.

Getting started

What is the process to join DEV SERVER?

Enter client.connect 78.46.93.232:29005 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp17,ptrak,$r?,v2634,gmvanilla,cs167398,ts8,^z,^y

Game

gmvanilla
Game mode Survival in vanilla form.
mp17
Max players The server has 17 slots.
ts8
Group limit The game default caps teams at 8.
v2634
Protocol Join only if your game runs protocol 2634.
cs167398
Build Build number: 167398.
ptrak
Networking Standard network layer here: RakNet.
$r?
Region code The region code is unset.

Mods and access

^z
Modded The game is changed by plugins or settings, hence the Modded listing.
^y
Carbon It uses Carbon for plugins.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.