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Network live 11,857 servers online 101,834 players aboard 547 wiped in the last 3 hours Every time in UK time and UTC · refreshed every five minutes
Rust Wipe TrackerRust wipes, tracked like parcels
Tracking details

Testmops Staging

Online EU 78.47.21.235:29015 checked 8m ago

Tracking number · connect
Wipe progress · wiped 34d ago
  1. Wipedunder 6 hours
  2. Fillingthe first day
  3. Peakthe first days
  4. Settledlater on
  5. Due againnext wipe close
Next wipe · ETA –too few wipes seen yet
0/ 100 players now 0% full
07-day averagepeak –
#15,289ranktop 69% · #2533 in EU
34d agolast wipeno schedule published
–next wipetoo few wipes seen yet
Delivery history

Players, performance and rank

Players

AveragePeak
0123420:0005:0014:0000:0009:0018:00

Hourly average and peak, UTC.

Server performance

010020030040020:0005:0014:0000:0009:0018:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers, top 87% in EU. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

0wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

every wipe as a delivery, newest first
  1. Fri 25 Sep, 00:22 UTC 01:22 UK · 34d ago
    Wipe delivered
    Peak
    0
    Crowd
    –
    Lasted
    running
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar parcels

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 510 on average 288 / 325
  2. Rustoria.co - EU East LongEU · groups of 12+ · monthly · 317 on average 377 / 425
  3. Rusty Moose |EU Main|EU · groups of 12+ · weekly · 281 on average 930 / 1000
  4. Rustafied.com - EU FridayEU · groups of 16+ · weekly · 276 on average 49 / 100
  5. Rustoria.co - EU MainEU · groups of 16+ · weekly · 266 on average 971 / 1000
  6. Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 238 on average 774 / 800
Help desk

Quick answers

From the figures on this page.

Population

How does Testmops Staging compare with other Rust servers in the rankings?

On player hours over the last seven days, Testmops Staging ranks #15,289 overall and #2,533 in Europe, in the top 69% of all ranked servers.

Is Testmops Staging busy at the moment?

Checking now: 0 players on 100 slots at Testmops Staging. Averaged over the past week: 0 players.

Map and rules

What is the current map on Testmops Staging?

The game generates the procedural map on Testmops Staging at size 3,500 with seed 1660485855. You can see the map on RustMaps from this page, since one size and seed give one map. Its name for the map: Custom Map.

Which settings and rules apply on Testmops Staging?

The name of Testmops Staging gives no gather rate. The game's default applies: 8 players to a group at most. survival is the mode, gather and build and raid: the standard game. Fighting and raiding between players is allowed. It appears in the server browser under Community, being a community server. VAC, Valve's anti-cheat, is switched on.

Operator and location

What location does Testmops Staging run from?

With its EU tag, Testmops Staging places itself in Europe. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. 78.47.21.235:29015 is its address.

Does Testmops Staging perform well?

The 48-hour average for server fps stands at 217, never dipping below 192. Buildings, deployables and all the rest of the world pushed its entity count as high as 71,000. The highest memory reading was 1,861 MB. Lag, to players, means low fps alongside an entity count on the rise.

How reliable is Testmops Staging, and is it currently online?

Testmops Staging is up and online at the moment. Its reported uptime suggests a restart roughly 14 hours ago. It was up 167 of 168 hours over the last 7 full days, 99% of the time. The first sighting of it by Rust Wipe Tracker came on 13 September 2026.

On what Rust version does Testmops Staging operate?

The version on Testmops Staging is Rust network protocol 2635 and build 169596, running on Linux. To join, your game must be on the same protocol; Steam handles that update for you.

Wipe schedule

How does Testmops Staging handle its wipe days?

0 players is the average peak across its recent wipes. On the latest wipe, 0 hours passed before the crowd peaked.

On what schedule does Testmops Staging reset its map?

There are too few of Testmops Staging's wipes on record so far to show its rhythm. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. 34 days 19 hours have passed since this world was made.

Tags and filters

Where does Testmops Staging appear across the Rust Wipe Tracker lists and filters?

The Rust Wipe Tracker lists that include Testmops Staging are: Rust servers in Europe and Rust community servers, unmodded. These are the filters that bring it up on the server list: Region: Europe; Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How should you read the tags on Testmops Staging?

gmvanilla (Game mode): Vanilla survival gameplay; mp100 (Max players): It holds 100 slots; ts8 (Group limit): Team limit: 8, the standard default; v2635 (Protocol): To join, your game must match protocol 2635; cs169596 (Build): The game build is 169596; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): A region code isn't set; EU (Europe): In the server browser it appears under Europe are the tags Testmops Staging publishes, and the server browser takes them as read. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.

How to join

What steps do you take to join Testmops Staging?

Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 78.47.21.235:29015. You will find its website at https://discord.com/invite/UNVRS.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,EU,gmvanilla,cs169596,ts8

Game

gmvanilla
Game mode Vanilla survival gameplay.
mp100
Max players It holds 100 slots.
ts8
Group limit Team limit: 8, the standard default.
v2635
Protocol To join, your game must match protocol 2635.
cs169596
Build The game build is 169596.
ptrak
Networking RakNet handles networking, as standard for the game.
$r?
Region code A region code isn't set.

Region

EU
Europe In the server browser it appears under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.