S-PLAYERS Test
Offline 78.80.85.125:28015 checked 6d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 72 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 124 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 100 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 35 / 700
- RustSpain.com | EU Main 5 / 200
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 7 / 1000
Quick answers
From the figures on this page.
Player count
Where does S-PLAYERS Test place among Rust servers?
Over the past seven days, S-PLAYERS Test has climbed to #15,339 for player hours, putting it in the top 69% of all ranked servers.
What is the current population on S-PLAYERS Test?
At the moment S-PLAYERS Test is offline, having last been seen 6 days 11 hours ago. Averaged over the past week: 0 players.
Map and rules
Which map is active on S-PLAYERS Test?
The game generates the procedural map that S-PLAYERS Test runs.
Which settings and rules apply on S-PLAYERS Test?
You will not find a gather rate in the name of S-PLAYERS Test. The game's default applies: 8 players to a group at most. survival is the mode, gather, build and raid, as the standard game goes. Raiding and PvP are both on. Because plugins or settings change the game, it is filed under Modded in the server browser. Oxide supplies the plugins. VAC, the anti-cheat from Valve, is active.
Server details
What location does S-PLAYERS Test run from?
There is no region published for S-PLAYERS Test. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. 78.80.85.125:28015 is its address.
What is the uptime of S-PLAYERS Test, and is it online?
The current status for S-PLAYERS Test is offline, last seen 6 days 11 hours ago. It was up 20 of 168 hours over the last 7 full days, 12% of the time. It was first seen by Rust Wipe Tracker on 4 October 2026.
On what Rust version does S-PLAYERS Test operate?
The version on S-PLAYERS Test is Rust network protocol 2634 and build 166652, running on Linux. To join, your game must be on the same protocol; Steam handles that update for you.
Wipe schedule
When does S-PLAYERS Test wipe? What schedule does it follow?
Its rhythm cannot yet be told: too few of S-PLAYERS Test's wipes are on record. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. 24 days 8 hours have passed since this world was made.
Tags and filters
On Rust Wipe Tracker, which lists and filters is S-PLAYERS Test part of?
These Rust Wipe Tracker lists take S-PLAYERS Test: Modded Rust servers. These are the filters that bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What is the meaning of the server tags on S-PLAYERS Test?
Read off the game's server browser, the tags for S-PLAYERS Test are: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): It holds 10 slots; ts8 (Group limit): The game default caps teams at 8; v2634 (Protocol): To join, your game must match protocol 2634; cs166652 (Build): The game build is 166652; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod), a plugin framework, is installed here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
How to join
How do you connect to S-PLAYERS Test?
Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 78.80.85.125:28015.