RustRearm Private Capture
Offline 79.127.169.76:28915 checked 3d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 36% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 372 / 425
- Rustoria.co - EU East Long 458 / 500
- Rusty Moose |EU Main| 988 / 1000
- Rustafied.com - EU Friday 59 / 100
- Rustoria.co - EU Main 992 / 1000
- Rustoria.co - US Main 30 / 250
Quick answers
From the figures on this page.
Player activity
Where does RustRearm Private Capture place among Rust servers?
Over the past seven days, RustRearm Private Capture has climbed to #8,114 for player hours, putting it in the top 36% of all ranked servers.
How many players are on RustRearm Private Capture right now?
At the moment RustRearm Private Capture is offline, having last been seen 3 days 18 hours ago. Averaged over the past week: 1 players, peaking at 1.
Map and rules
Which map is active on RustRearm Private Capture?
The map on RustRearm Private Capture is procedural, produced by the game.
Which settings and rules apply on RustRearm Private Capture?
You will not find a gather rate in the name of RustRearm Private Capture. Up to 8 players can join a group, the default for the game. It runs survival, gather and build and raid: the standard game. You can raid and fight other players. The server browser files it under Community, as a community server. VAC, the anti-cheat from Valve, is active.
Server details
In which region is RustRearm Private Capture based?
You will find no region published by RustRearm Private Capture. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. 79.127.169.76:28915 is its address.
What is the uptime of RustRearm Private Capture, and is it online?
RustRearm Private Capture is offline at the moment, with the last sighting 3 days 18 hours ago. It was up 0 of 72 hours over the last 3 full days, 0% of the time. 25 October 2026 is when Rust Wipe Tracker first recorded it.
What Rust version is RustRearm Private Capture using?
On Windows, RustRearm Private Capture runs Rust network protocol 2635 and build 169075. The same protocol is required to join, and Steam takes care of updating it.
Wipe schedule
On what schedule does RustRearm Private Capture reset its map?
Its rhythm cannot yet be told: too few of RustRearm Private Capture's wipes are on record. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. You are playing a world created 7 days 20 hours.
Tags and listings
On Rust Wipe Tracker, which lists and filters is RustRearm Private Capture part of?
You will find RustRearm Private Capture on the following Rust Wipe Tracker lists: Rust community servers, unmodded. On the server list, apply Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks and it appears.
What is the meaning of the server tags on RustRearm Private Capture?
The game's server browser picks up these RustRearm Private Capture tags: gmrust (Game mode): Standard Rust survival is the game mode here; mp2 (Max players): Slot count: 2; ts8 (Group limit): Team limit: 8, the standard default; v2635 (Protocol): To join, your game must match protocol 2635; cs169075 (Build): Build number: 169075; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): No region code is set. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
Connecting
What steps do you take to join RustRearm Private Capture?
Enter client.connect 79.127.169.76:28915 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.