TestServer
Offline 79.244.83.142:28015 checked 42d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
every wipe as a delivery, newest first-
Tue 15 Sep, 13:43 UTC 14:43 UK · 42d agoWipe delivered
- Peak
- 1
- Crowd
- –
- Lasted
- running
- Players before
- 1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 781 / 825
- Rustoria.co - EU Main 43 / 250
- Rusty Moose |EU Main| 124 / 250
- Rustoria.co - EU East Long 407 / 500
- Rustoria.co - EU East Medium 260 / 300
- Rustafied.com - EU Friday 193 / 300
Quick answers
From the figures on this page.
Population
How does TestServer compare with other Rust servers in the rankings?
In the top – of all ranked servers sits TestServer, at #13,258 on hours played over seven days.
Is TestServer busy at the moment?
The last sighting of TestServer was 42 days 3 hours ago; it is offline right now.
Server rules
Which map is active on TestServer?
The game generates the procedural map that TestServer runs.
What settings and rules should you know for TestServer?
No gather rate appears in the name of TestServer. 8 players is the group limit, since the game's default applies. It runs survival, gather and build and raid: the standard game. Fighting and raiding between players is allowed. You will find it listed under Community in the server browser: it is a community server. The VAC anti-cheat from Valve is enabled.
Operator and location
In which region is TestServer based?
No region is published by TestServer. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. 79.244.83.142:28015 is its address.
Is TestServer up, and how good is its uptime?
TestServer is offline at the moment, with the last sighting 42 days 3 hours ago. It was up 0 of 168 hours over the last 7 full days, 0% of the time. The first sighting of it by Rust Wipe Tracker came on 14 September 2026.
On what Rust version does TestServer operate?
On Windows, TestServer runs Rust network protocol 2633 and build 163493. To join, your game must be on the same protocol; Steam handles that update for you.
Wipe times
How does TestServer handle its wipe days?
1 players is the average peak across its recent wipes. After 0 hours the latest wipe's crowd hit its peak.
When does TestServer wipe? What schedule does it follow?
There are too few of TestServer's wipes on record so far to show its rhythm. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. 42 days 6 hours have passed since this world was made.
Tags and filters
Where does TestServer appear across the Rust Wipe Tracker lists and filters?
The Rust Wipe Tracker lists that include TestServer are: Rust community servers, unmodded. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What is the meaning of the server tags on TestServer?
Read off the game's server browser, the tags for TestServer are: gmrust (Game mode): Survival in standard Rust; mp1 (Max players): Slot count: 1; ts8 (Group limit): 8 per team, which is the default; v2633 (Protocol): To join, your game must match protocol 2633; cs163493 (Build): It runs game build 163493; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): No region code is set. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
How to join
What steps do you take to join TestServer?
Through this page's Launch Rust, Rust opens in Steam and connects you; otherwise open the console with F1 in Rust and enter client.connect 79.244.83.142:28015.