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Network live 11,890 servers online 103,852 players aboard 420 wiped in the last 3 hours Every time in UK time and UTC · refreshed every five minutes
Rust Wipe TrackerRust wipes, tracked like parcels
Tracking details

Magic Dev

Online 80.242.59.110:10000 checked 8m ago

moddedoxide
Tracking number · connect
Wipe progress · wiped 5d ago
  1. Wipedunder 6 hours
  2. Fillingthe first day
  3. Peakthe first days
  4. Settledlater on
  5. Due againnext wipe close
Next wipe · ETA –no rhythm it keeps
1/ 200 players now 0% full
07-day averagepeak 2
#6,185ranktop 28%
5d agolast wipeno schedule published
–next wipeno rhythm it keeps
Delivery history

Players, performance and rank

Players

AveragePeak
00.511.5219:0004:0013:0023:0008:0017:00

Hourly average and peak, UTC.

Server performance

02040608019:0004:0013:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 28% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

2.5 daysusual gapbetween real wipes
0%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 2

The first 48 hours of its last wipes

Sat 24 OctFri 23 OctThu 22 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 41 hours in.

Wipes

every wipe as a delivery, newest first
  1. Sat 24 Oct, 17:42 UTC 18:42 UK · 5d ago
    Wipe delivered
    Peak
    2
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Fri 23 Oct, 13:45 UTC 14:45 UK · 6d ago
    Wipe delivered
    Peak
    1
    Crowd
    –
    Lasted
    1.2 days
    Players before
    0
  3. Thu 22 Oct, 16:27 UTC 17:27 UK · 7d ago
    Wipe delivered
    Peak
    1
    Crowd
    –
    Lasted
    0.9 days
    Players before
    0
  4. Wed 14 Oct, 07:28 UTC 08:28 UK · 15d ago
    Wipe delivered
    Peak
    5 +1 queue
    Crowd
    halved by day 3
    Lasted
    8.4 days
    Players before
    0
  5. Tue 13 Oct, 11:55 UTC 12:55 UK · 16d ago
    Wipe delivered
    Peak
    2
    Crowd
    –
    Lasted
    0.8 days
    Players before
    0
  6. Fri 9 Oct, 13:43 UTC 14:43 UK · 20d ago
    Wipe delivered
    Peak
    1
    Crowd
    halved by day 1
    Lasted
    3.9 days
    Players before
    0
  7. Wed 23 Sep, 15:17 UTC 16:17 UK · 36d ago
    Wipe delivered
    Peak
    1
    Crowd
    halved by day 1
    Lasted
    15.9 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar parcels

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. ShockRust | Blue | NoLimitno group limit · 151 on average 120 / 500
  2. МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average 120 / 100
  3. RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average 197 / 225
  4. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 95 on average 75 / 700
  5. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 89 on average 228 / 700
  6. RustSpain.com | EU MainEU · groups of 12+ · weekly · 84 on average 348 / 350
Help desk

Quick answers

From the figures on this page.

Player count

What is the ranking of Magic Dev against other Rust servers?

In the top 28% of all ranked servers sits Magic Dev, at #6,185 on hours played over seven days.

How many players are on Magic Dev right now?

The current count is 1 players on 200 slots for Magic Dev. The seven-day figures show an average of 0 players and a peak of 2. The busiest hour over the last 48 hours was 20:00 UTC, averaging 1 players.

Rules and settings

What is the current map on Magic Dev?

Generated by the game with seed 1886581633, the procedural map on Magic Dev is size 4,500. Identical size and seed give an identical map: view it on RustMaps from this page. Its name for the map: Baйп был 1ч нaзaд.

What are the rules on Magic Dev, and what settings does it run?

You will not find a gather rate in the name of Magic Dev. Up to 8 players can join a group, the default for the game. survival is the mode, gather, build and raid, as the standard game goes. You can raid and fight other players. The server browser lists it as Modded, because plugins or settings alter the game. The plugins run on Oxide. The VAC anti-cheat from Valve is enabled.

Server details

What location does Magic Dev run from?

There is no region published for Magic Dev. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. The address to connect to is 80.242.59.110:10000.

What is the performance like on Magic Dev?

Server fps over the last 48 hours averaged 42; the lowest was 10. Buildings, deployables and all the rest of the world pushed its entity count as high as 99,103. 3,386 MB of memory was its top figure. What players call lag is the mix of low fps and an entity count that keeps climbing.

What is the uptime of Magic Dev, and is it online?

Magic Dev is up and online at the moment. Its reported uptime suggests a restart roughly 4 days 23 hours ago. 99% is the uptime for the last 7 full days, up for 167 of 168 hours. 13 September 2026 is when Rust Wipe Tracker first recorded it.

What Rust version is Magic Dev using?

On Windows, Magic Dev runs Rust network protocol 2635 and build 168909. The same protocol is required to join, and Steam takes care of updating it.

Wipe times

How does Magic Dev handle its wipe days?

1 players is the average peak across its recent wipes. On the latest wipe, 41 hours passed before the crowd peaked. Half the peak or more was held until the next wipe in 0% of recent wipes. Where that did not hold, it dropped below half by day 2.

On what schedule does Magic Dev reset its map?

Magic Dev wipes when it chooses, not on a fixed rhythm, so there is no next wipe to predict. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. The world it is running was made 5 days 1 hours.

Tags and filters

Where does Magic Dev appear in Rust Wipe Tracker lists and filters?

The Rust Wipe Tracker lists that include Magic Dev are: Modded Rust servers. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

How should you read the tags on Magic Dev?

Read off the game's server browser, the tags for Magic Dev are: gmrust (Game mode): Survival in standard Rust; mp200 (Max players): Slot count: 200; ts8 (Group limit): Team limit: 8, the standard default; v2635 (Protocol): Protocol 2635 is required; a different version can't join; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod), a plugin framework, is installed here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; jp0 (Custom tag): Set by the owner or a plugin, it isn't a standard Rust tag. You will find its live player count, its queue and its world's age in the tags, shown at the top of this page.

Getting started

What is the process to join Magic Dev?

Through this page's Launch Rust, Rust opens in Steam and connects you; otherwise open the console with F1 in Rust and enter client.connect 80.242.59.110:10000.

Server tags

what each one means

Published as mp200,ptrak,jp0,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust.
mp200
Max players Slot count: 200.
ts8
Group limit Team limit: 8, the standard default.
v2635
Protocol Protocol 2635 is required; a different version can't join.
cs168909
Build Build number: 168909.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Oxide (uMod), a plugin framework, is installed here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Other

jp0
Custom tag Set by the owner or a plugin, it isn't a standard Rust tag.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.