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Network live 11,623 servers online 37,934 players aboard 81 wiped in the last 3 hours Every time in UK time and UTC · refreshed every five minutes
Rust Wipe TrackerRust wipes, tracked like parcels
Tracking details

Development Server

Online 80.242.59.83:35090 checked 11m ago

moddedcarbon
Tracking number · connect
Wipe progress · wiped 5d ago
  1. Wipedunder 6 hours
  2. Fillingthe first day
  3. Peakthe first days
  4. Settledlater on
  5. Due againnext wipe close
Next wipe · ETA –too few wipes seen yet
0/ 2000 players now 0% full
07-day averagepeak 2
#7,994ranktop 36%
5d agolast wipeno schedule published
–next wipetoo few wipes seen yet
Delivery history

Players, performance and rank

Players

AveragePeak
0123408:0017:0002:0011:0021:0006:00

Hourly average and peak, UTC.

Server performance

020040060080008:0017:0002:0011:0021:0006:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 15 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k15 Oct18 Oct21 Oct23 Oct26 Oct29 Oct

Top 36% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

6.8 daysusual gapbetween real wipes
3wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 1

The first 48 hours of its last wipes

Fri 23 OctFri 16 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

Wipes

every wipe as a delivery, newest first
  1. Fri 23 Oct, 09:48 UTC 10:48 UK · 5d ago
    Wipe delivered
    Peak
    2
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Fri 16 Oct, 13:46 UTC 14:46 UK · 12d ago
    Wipe delivered
    Peak
    4
    Crowd
    halved by day 1
    Lasted
    6.8 days
    Players before
    1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar parcels

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. ShockRust | Blue | NoLimitno group limit · 150 on average 71 / 500
  2. МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average 130 / 100
  3. RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average 109 / 225
  4. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average 37 / 700
  5. RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average 4 / 200
  6. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average 10 / 1000
Help desk

Quick answers

From the figures on this page.

Player activity

What is the ranking of Development Server against other Rust servers?

In the top 36% of all ranked servers sits Development Server, at #7,994 on hours played over seven days.

How many players are on Development Server right now?

At the moment 0 players are on Development Server, which has 2,000 slots. Averaged over the past week: 0 players, peaking at 2.

Map and rules

What is the current map on Development Server?

Generated by the game with seed 1337, the procedural map on Development Server is size 4,750. You can see the map on RustMaps from this page, since one size and seed give one map. Its name for the map: Custom Map.

What settings and rules should you know for Development Server?

The name of Development Server gives no gather rate. 150 players is the most a group can hold. survival is the mode, gather and build and raid: the standard game. Raiding and PvP are both on. Because plugins or settings change the game, it is filed under Modded in the server browser. Carbon supplies the plugins. VAC, Valve's anti-cheat, is switched off.

Server details

In which region is Development Server based?

No region is published by Development Server. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. The address to connect to is 80.242.59.83:35090.

Does Development Server perform well?

The 48-hour average for server fps stands at 399, never dipping below 251. Buildings, deployables and all the rest of the world pushed its entity count as high as 140,462. 3,906 MB of memory was its top figure. Players feel a rising entity count and low fps as lag.

Is Development Server up, and how good is its uptime?

You can find Development Server online at present. Its reported uptime suggests a restart roughly 3 days 14 hours ago. 94% is the uptime for the last 7 full days, up for 158 of 168 hours. The first sighting of it by Rust Wipe Tracker came on 15 October 2026.

On what Rust version does Development Server operate?

The version on Development Server is Rust network protocol 2635 and build 168909, running on Windows. To join, your game must be on the same protocol; Steam handles that update for you.

Wipe times

What happens on Development Server when wipe day arrives?

At their busiest, its recent wipes drew an average of 3 players. On the latest wipe, 0 hours passed before the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. By day 1 it had fallen below half where the crowd did not hold.

How often does Development Server wipe, and at what times?

Its rhythm cannot yet be told: too few of Development Server's wipes are on record. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. The world it is running was made 5 days 21 hours.

Server tags

Where does Development Server appear in Rust Wipe Tracker lists and filters?

You will find Development Server on the following Rust Wipe Tracker lists: Modded Rust servers. On the server list, apply Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week and it appears.

Which person or group runs Development Server?

One operator most likely runs these: Development Server publishes a miragerust.com hostname, as do 15 other servers we track.

What is the meaning of the server tags on Development Server?

The game's server browser picks up these Development Server tags: gmrust (Game mode): Standard Rust survival is the game mode here; mp2000 (Max players): It holds 2,000 slots; ts150 (Group limit): Teams are limited to 150 players; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): A region code isn't set; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): It uses Carbon for plugins. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.

Getting started

What steps do you take to join Development Server?

Enter client.connect 80.242.59.83:35090 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you. https://miragerust.gg/ is its website.

Server tags

what each one means

Published as mp2000,ptrak,$r?,v2635,gmrust,cs168909,ts150,^z,^y

Game

gmrust
Game mode Standard Rust survival is the game mode here.
mp2000
Max players It holds 2,000 slots.
ts150
Group limit Teams are limited to 150 players.
v2635
Protocol Join only if your game runs protocol 2635.
cs168909
Build Build number: 168909.
ptrak
Networking Standard network layer here: RakNet.
$r?
Region code A region code isn't set.

Mods and access

^z
Modded Plugins or settings alter the game, so it's listed under Modded.
^y
Carbon It uses Carbon for plugins.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.