Skip to the page
Network live 11,791 servers online 65,961 players aboard 126 wiped in the last 3 hours Every time in UK time and UTC · refreshed every five minutes
Rust Wipe TrackerRust wipes, tracked like parcels
Tracking details

Carbon Test server

Offline 80.47.14.21:28023 checked 1d ago

moddedcarbon
Tracking number · connect
Wipe progress · wiped 5d ago
  1. Wipedunder 6 hours
  2. Fillingthe first day
  3. Peakthe first days
  4. Settledlater on
  5. Due againnext wipe close
Next wipe · ETA –too few wipes seen yet
0/ 100 players now 0% full
07-day averagepeak –
#15,339ranktop 69%
5d agolast wipeno schedule published
–next wipetoo few wipes seen yet
Delivery history

Players, performance and rank

Players

AveragePeak
0123423:0000:0001:0003:0004:0005:00

Hourly average and peak, UTC.

Server performance

010020030040023:0000:0001:0003:0004:0005:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k19 Oct21 Oct23 Oct24 Oct26 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

0wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

every wipe as a delivery, newest first
  1. Fri 23 Oct, 16:12 UTC 17:12 UK · 5d ago
    Wipe delivered
    Peak
    0
    Crowd
    –
    Lasted
    running
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar parcels

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. ShockRust | Blue | NoLimitno group limit · 157 on average 89 / 500
  2. МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average 124 / 100
  3. RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 116 on average 96 / 225
  4. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 91 on average 79 / 700
  5. RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average 25 / 200
  6. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average 18 / 1000
Help desk

Quick answers

From the figures on this page.

Player count

What is the ranking of Carbon Test server against other Rust servers?

In the top 69% of all ranked servers sits Carbon Test server, at #15,339 on hours played over seven days.

How many players are on Carbon Test server right now?

At the moment Carbon Test server is offline, having last been seen 40 hours ago. The seven-day average for this server is 0 players.

Map and rules

What is the current map on Carbon Test server?

Generated by the game with seed 836976, the procedural map on Carbon Test server is size 3,000. Size and seed match means the map matches, so you can view it on RustMaps from this page.

What are the rules on Carbon Test server, and what settings does it run?

The name of Carbon Test server gives no gather rate. Up to 8 players can join a group, the default for the game. It runs survival, gather, build and raid, as the standard game goes. You can raid and fight other players. The server browser lists it as Modded, because plugins or settings alter the game. Carbon supplies the plugins. VAC, Valve's anti-cheat, is switched on.

Operator and location

What is the location of Carbon Test server?

No region is published by Carbon Test server. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. The address to connect to is 80.47.14.21:28023.

What is the performance like on Carbon Test server?

The 48-hour average for server fps stands at 227, never dipping below 209. The world held as many as 47,783 entities: buildings, deployables and the rest. The highest memory reading was 3,126 MB. What players call lag is the mix of low fps and an entity count that keeps climbing.

What is the uptime of Carbon Test server, and is it online?

The current status for Carbon Test server is offline, last seen 40 hours ago. Its reported uptime suggests a restart roughly 3 days 12 hours ago. It was up 86 of 168 hours over the last 7 full days, 51% of the time. The first sighting of it by Rust Wipe Tracker came on 19 October 2026.

What Rust version is Carbon Test server using?

The version on Carbon Test server is Rust network protocol 2635 and build 168909, running on Linux. Steam keeps your game updated; it has to be on the same protocol to join.

Wipe times

What should you expect from wipe day on Carbon Test server?

At their busiest, its recent wipes drew an average of 0 players. On the latest wipe, 0 hours passed before the crowd peaked.

On what schedule does Carbon Test server reset its map?

To tell its rhythm we would need more of Carbon Test server's wipes on record; there are too few yet. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. You are playing a world created 5 days 5 hours.

Tags and listings

On Rust Wipe Tracker, which lists and filters is Carbon Test server part of?

These Rust Wipe Tracker lists take Carbon Test server: Modded Rust servers. These are the filters that bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

How should you read the tags on Carbon Test server?

gmvanilla (Game mode): Survival in vanilla form; mp100 (Max players): The server has 100 slots; ts8 (Group limit): 8 per team, which is the default; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code is unset; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing; ^y (Carbon): The plugin framework here is Carbon are the tags Carbon Test server publishes, and the server browser takes them as read. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.

How to join

How do you connect to Carbon Test server?

Enter client.connect 80.47.14.21:28023 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^z,^y

Game

gmvanilla
Game mode Survival in vanilla form.
mp100
Max players The server has 100 slots.
ts8
Group limit 8 per team, which is the default.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build It runs game build 168909.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code The region code is unset.

Mods and access

^z
Modded The game is changed by plugins or settings, hence the Modded listing.
^y
Carbon The plugin framework here is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.