nameserver
Offline 80.80.116.7:28015 checked 40d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 4 hours in.
Wipes
every wipe as a delivery, newest first-
Thu 17 Sep, 13:04 UTC 14:04 UK · 40d agoWipe delivered
- Peak
- 1
- Crowd
- –
- Lasted
- running
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 231 / 250
- Rustoria.co - EU Main 15 / 250
- Rusty Moose |EU Main| 22 / 250
- Rustoria.co - EU East Long 107 / 200
- Rustoria.co - EU East Medium 45 / 200
- Rustafied.com - EU Friday 43 / 100
Quick answers
From the figures on this page.
Population
Where does nameserver place among Rust servers?
In the top – of all ranked servers sits nameserver, at #13,787 on hours played over seven days.
What is the current population on nameserver?
At the moment nameserver is offline, having last been seen 40 days 9 hours ago.
Map and rules
Which map is active on nameserver?
The game generates the procedural map that nameserver runs.
Which settings and rules apply on nameserver?
You will not find a gather rate in the name of nameserver. The game's default applies: 8 players to a group at most. You get survival here, gather, build and raid, as the standard game goes. You can raid and fight other players. It appears in the server browser under Community, being a community server. VAC, the anti-cheat from Valve, is active.
Operator and location
What is the location of nameserver?
No region is published by nameserver. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. The address to connect to is 80.80.116.7:28015.
What is the uptime of nameserver, and is it online?
nameserver is offline at the moment, with the last sighting 40 days 9 hours ago. It was up 0 of 168 hours over the last 7 full days, 0% of the time. 17 September 2026 is when Rust Wipe Tracker first recorded it.
On what Rust version does nameserver operate?
Rust network protocol 2633 and build 164530 on Windows is what nameserver runs. To join, your game must be on the same protocol; Steam handles that update for you.
Map resets
How does nameserver handle its wipe days?
The average busiest point of its recent wipes was 1 players. 4 hours after the latest wipe, the crowd reached its peak.
On what schedule does nameserver reset its map?
To tell its rhythm we would need more of nameserver's wipes on record; there are too few yet. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. The world it is running was made 40 days 14 hours.
Server tags
Where does nameserver appear in Rust Wipe Tracker lists and filters?
The Rust Wipe Tracker lists that include nameserver are: Rust community servers, unmodded. On the server list, apply Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more and it appears.
What is the meaning of the server tags on nameserver?
The game's server browser picks up these nameserver tags: gmrust (Game mode): The game mode is standard Rust survival; mp15 (Max players): Slot count: 15; ts8 (Group limit): 8 per team, which is the default; v2633 (Protocol): To join, your game must match protocol 2633; cs164530 (Build): The game build is 164530; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code is unset. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
How to join
What steps do you take to join nameserver?
Enter client.connect 80.80.116.7:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.