ppacket-test
Offline 81.108.209.47:28015 checked 15d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
every wipe as a delivery, newest first-
Mon 12 Oct, 18:22 UTC 19:22 UK · 16d agoWipe delivered
- Peak
- 1
- Crowd
- –
- Lasted
- running
- Players before
- 1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- [US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo 292 / 2000
- [EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo 201 / 2000
- Chrayntopia ♡ ︎PvE | RP | PvP 125 / 200
- 【炮炮PVE启蒙】纯净|特色|突袭|技能 14 / 200
- [PvE] Relic | No Killing | No Raiding | No Decay | Noob Friendl 64 / 300
- TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10 21 / 100
Quick answers
From the figures on this page.
Player count
What is the ranking of ppacket-test against other Rust servers?
A seven-day player-hours count places ppacket-test at #13,125: the top 61% of every ranked server.
What is the current population on ppacket-test?
At the moment ppacket-test is offline, having last been seen 15 days 5 hours ago.
Server rules
On what map does ppacket-test take place?
A procedural map, generated by the game, is what ppacket-test runs.
What are the rules on ppacket-test, and what settings does it run?
The name of ppacket-test gives no gather rate. The game's default applies: 8 players to a group at most. It runs pve, fighting between players is off. Plugins or settings alter the game on this one, which sits under Modded in the server browser. The plugins run on Oxide. VAC, the anti-cheat from Valve, is active.
About the server
In which region is ppacket-test based?
You will find no region published by ppacket-test. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. The address to connect to is 81.108.209.47:28015.
Is ppacket-test up, and how good is its uptime?
The current status for ppacket-test is offline, last seen 15 days 5 hours ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. It was first seen by Rust Wipe Tracker on 12 October 2026.
What Rust version is ppacket-test using?
Rust network protocol 2634 and build 167584 on Windows is what ppacket-test runs. To join, your game must be on the same protocol; Steam handles that update for you.
Wipe schedule
What should you expect from wipe day on ppacket-test?
1 players is the average peak across its recent wipes. On the latest wipe, 1 hours passed before the crowd peaked.
On what schedule does ppacket-test reset its map?
Its rhythm cannot yet be told: too few of ppacket-test's wipes are on record. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. You are playing a world created 16 days 5 hours.
Server tags
On Rust Wipe Tracker, which lists and filters is ppacket-test part of?
These Rust Wipe Tracker lists take ppacket-test: Modded Rust servers and Best Rust PvE servers. These are the filters that bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on ppacket-test?
gmrust (Game mode): Survival in standard Rust; mp10 (Max players): Slot count: 10; ts8 (Group limit): The game default caps teams at 8; v2634 (Protocol): Protocol 2634 is required; a different version can't join; cs167584 (Build): It runs game build 167584; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): A region code isn't set; ^p (PvE): The world provides the danger, not other players; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded are the tags ppacket-test publishes, and the server browser takes them as read. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
Connecting
What steps do you take to join ppacket-test?
Enter client.connect 81.108.209.47:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.