Production-test-server
Offline 81.141.211.204:28015 checked 22d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC · 19:00 UK, in 7d 10h.
The force wipe · high confidenceComing wipes
- 7d 10hThu 5 Nov, 19:00 UTC19:00 UKFW
- 35d 10hThu 3 Dec, 19:00 UTC19:00 UKFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
every wipe as a delivery, newest first-
Thu 5 Nov, 19:00 UTC FW19:00 UK · in 7d 10hNext wipe expected · the force wipe
-
Tue 6 Oct, 11:03 UTC 12:03 UK · 22d agoWipe delivered
- Peak
- 1
- Crowd
- –
- Lasted
- running
- Players before
- 0
-
Sun 4 Oct, 12:11 UTC 13:11 UK · 24d agoWipe delivered
- Peak
- 1
- Crowd
- –
- Lasted
- 2 days
- Players before
- 0
-
Thu 1 Oct, 11:42 UTC 12:42 UK · 27d agoWipe delivered
- Peak
- 1
- Crowd
- –
- Lasted
- 3 days
- Players before
- 1
-
Tue 29 Sep, 17:24 UTC 18:24 UK · 29d agoWipe delivered
- Peak
- 1
- Crowd
- –
- Lasted
- 1.8 days
- Players before
- 0
-
Sat 26 Sep, 21:43 UTC 22:43 UK · 32d agoWipe delivered
- Peak
- 1
- Crowd
- held half
- Lasted
- 2.8 days
- Players before
- 0
-
Thu 17 Sep, 11:41 UTC 12:41 UK · 41d agoWipe delivered
- Peak
- 1
- Crowd
- halved by day 2
- Lasted
- 9.4 days
- Players before
- 1
-
Wed 16 Sep, 09:10 UTC 10:10 UK · 42d agoWipe delivered
- Peak
- 1
- Crowd
- –
- Lasted
- 1.1 days
- Players before
- 1
-
Wed 16 Sep, 01:02 UTC 02:02 UK · 43d agoWipe delivered
- Peak
- 1
- Crowd
- –
- Lasted
- 0.3 days
- Players before
- 1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 45 / 700
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 18 / 1000
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 173 / 700
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|МОСКОВСКИЙ 26.10 75 / 1000
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 22.10 10 / 1000
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 28.10 153 / 1000
Quick answers
From the figures on this page.
Player activity
How does Production-test-server compare with other Rust servers in the rankings?
Over the past seven days, Production-test-server has climbed to #13,767 for player hours, putting it in the top 61% of all ranked servers.
What is the current population on Production-test-server?
The last sighting of Production-test-server was 22 days 19 hours ago; it is offline right now.
Server rules
What settings and rules should you know for Production-test-server?
You will not find a gather rate in the name of Production-test-server. 8 players is the group limit, since the game's default applies. It runs survival, gather, build and raid, as the standard game goes. Raiding and PvP are both on. Plugins or settings alter the game on this one, which sits under Modded in the server browser. The plugins run on Carbon. VAC, the anti-cheat from Valve, is active.
Operator and location
What is the location of Production-test-server?
There is no region published for Production-test-server. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. The address to connect to is 81.141.211.204:28015.
What is the uptime of Production-test-server, and is it online?
Production-test-server is offline at the moment, with the last sighting 22 days 19 hours ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. 14 September 2026 is when Rust Wipe Tracker first recorded it.
On what Rust version does Production-test-server operate?
Rust network protocol 2634 and build 166652 on Windows is what Production-test-server runs. To join, your game must be on the same protocol; Steam handles that update for you.
Map resets
What should you expect from wipe day on Production-test-server?
The average busiest point of its recent wipes was 1 players. After 0 hours the latest wipe's crowd hit its peak. The crowd stayed above half that peak until the next wipe in 50% of recent wipes. Where that did not hold, it dropped below half by day 2.
On what schedule does Production-test-server reset its map?
Production-test-server wipes with the force wipe and at no other time, once a month. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. 22 days 21 hours have passed since this world was made. Its tags carry a monthly wipe schedule.
Tags and listings
Where does Production-test-server appear in Rust Wipe Tracker lists and filters?
You will find Production-test-server on the following Rust Wipe Tracker lists: Modded Rust servers. These are the filters that bring it up on the server list: Type: Modded; Server tag: Monthly ^m, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.
How should you read the tags on Production-test-server?
Read off the game's server browser, the tags for Production-test-server are: gmrust (Game mode): The game mode is standard Rust survival; mp1 (Max players): Slot count: 1; ts8 (Group limit): The game default caps teams at 8; v2634 (Protocol): To join, your game must match protocol 2634; cs166652 (Build): It runs game build 166652; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): No region code is set; ^m (Monthly): Monthly wipes, timed to Facepunch's force wipe; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing; ^y (Carbon): The plugin framework here is Carbon. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
Connecting
What steps do you take to join Production-test-server?
Enter client.connect 81.141.211.204:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.