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Network live 11,640 servers online 44,156 players aboard 105 wiped in the last 3 hours Every time in UK time and UTC · refreshed every five minutes
Rust Wipe TrackerRust wipes, tracked like parcels
Tracking details

Production-test-server

Offline 81.141.211.204:28015 checked 22d ago

monthly wipes moddedcarbon
Tracking number · connect
Wipe progress · wiped 22d ago
  1. Wipedunder 6 hours
  2. Fillingthe first day
  3. Peakthe first days
  4. Settledlater on
  5. Due againnext wipe close
Next wipe · ETA Thu 5 Nov, 19:00 UK Thu 5 Nov, 19:00 UTC FW in 7d 10h · high confidence
1/ 1 players now 100% full
07-day averagepeak –
#13,767ranktop 61%
22d agolast wipemonthly schedule
7d 10hnext wipeThu 5 Nov, 19:00 UTC FW
Delivery history

Players, performance and rank

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep29 Sep4 Oct8 Oct13 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only
Next delivery expected

Next wipe Thursday 5 November, 19:00 UTC · 19:00 UK, in 7d 10h.

The force wipe · high confidence
2 daysusual gapbetween real wipes
29%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes
50%crowd heldelse halves by day 2

Coming wipes

  1. 7d 10hThu 5 Nov, 19:00 UTC19:00 UKFW
  2. 35d 10hThu 3 Dec, 19:00 UTC19:00 UKFW

The first 48 hours of its last wipes

Tue 6 OctSun 4 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

every wipe as a delivery, newest first
  1. Thu 5 Nov, 19:00 UTC FW19:00 UK · in 7d 10h
    Next wipe expected · the force wipe
  2. Tue 6 Oct, 11:03 UTC 12:03 UK · 22d ago
    Wipe delivered
    Peak
    1
    Crowd
    –
    Lasted
    running
    Players before
    0
  3. Sun 4 Oct, 12:11 UTC 13:11 UK · 24d ago
    Wipe delivered
    Peak
    1
    Crowd
    –
    Lasted
    2 days
    Players before
    0
  4. Thu 1 Oct, 11:42 UTC 12:42 UK · 27d ago
    Wipe delivered
    Peak
    1
    Crowd
    –
    Lasted
    3 days
    Players before
    1
  5. Tue 29 Sep, 17:24 UTC 18:24 UK · 29d ago
    Wipe delivered
    Peak
    1
    Crowd
    –
    Lasted
    1.8 days
    Players before
    0
  6. Sat 26 Sep, 21:43 UTC 22:43 UK · 32d ago
    Wipe delivered
    Peak
    1
    Crowd
    held half
    Lasted
    2.8 days
    Players before
    0
  7. Thu 17 Sep, 11:41 UTC 12:41 UK · 41d ago
    Wipe delivered
    Peak
    1
    Crowd
    halved by day 2
    Lasted
    9.4 days
    Players before
    1
  8. Wed 16 Sep, 09:10 UTC 10:10 UK · 42d ago
    Wipe delivered
    Peak
    1
    Crowd
    –
    Lasted
    1.1 days
    Players before
    1
  9. Wed 16 Sep, 01:02 UTC 02:02 UK · 43d ago
    Wipe delivered
    Peak
    1
    Crowd
    –
    Lasted
    0.3 days
    Players before
    1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar parcels

Similar servers

The same kind of game, then region, group limit, rate and wipes.

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  3. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 79 on average 173 / 700
  4. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|МОСКОВСКИЙ 26.10EU · groups of 16+ · monthly · 71 on average 75 / 1000
  5. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 22.10EU · groups of 16+ · monthly · 66 on average 10 / 1000
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Help desk

Quick answers

From the figures on this page.

Player activity

How does Production-test-server compare with other Rust servers in the rankings?

Over the past seven days, Production-test-server has climbed to #13,767 for player hours, putting it in the top 61% of all ranked servers.

What is the current population on Production-test-server?

The last sighting of Production-test-server was 22 days 19 hours ago; it is offline right now.

Server rules

What settings and rules should you know for Production-test-server?

You will not find a gather rate in the name of Production-test-server. 8 players is the group limit, since the game's default applies. It runs survival, gather, build and raid, as the standard game goes. Raiding and PvP are both on. Plugins or settings alter the game on this one, which sits under Modded in the server browser. The plugins run on Carbon. VAC, the anti-cheat from Valve, is active.

Operator and location

What is the location of Production-test-server?

There is no region published for Production-test-server. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. The address to connect to is 81.141.211.204:28015.

What is the uptime of Production-test-server, and is it online?

Production-test-server is offline at the moment, with the last sighting 22 days 19 hours ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. 14 September 2026 is when Rust Wipe Tracker first recorded it.

On what Rust version does Production-test-server operate?

Rust network protocol 2634 and build 166652 on Windows is what Production-test-server runs. To join, your game must be on the same protocol; Steam handles that update for you.

Map resets

What should you expect from wipe day on Production-test-server?

The average busiest point of its recent wipes was 1 players. After 0 hours the latest wipe's crowd hit its peak. The crowd stayed above half that peak until the next wipe in 50% of recent wipes. Where that did not hold, it dropped below half by day 2.

On what schedule does Production-test-server reset its map?

Production-test-server wipes with the force wipe and at no other time, once a month. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. 22 days 21 hours have passed since this world was made. Its tags carry a monthly wipe schedule.

Tags and listings

Where does Production-test-server appear in Rust Wipe Tracker lists and filters?

You will find Production-test-server on the following Rust Wipe Tracker lists: Modded Rust servers. These are the filters that bring it up on the server list: Type: Modded; Server tag: Monthly ^m, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.

How should you read the tags on Production-test-server?

Read off the game's server browser, the tags for Production-test-server are: gmrust (Game mode): The game mode is standard Rust survival; mp1 (Max players): Slot count: 1; ts8 (Group limit): The game default caps teams at 8; v2634 (Protocol): To join, your game must match protocol 2634; cs166652 (Build): It runs game build 166652; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): No region code is set; ^m (Monthly): Monthly wipes, timed to Facepunch's force wipe; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing; ^y (Carbon): The plugin framework here is Carbon. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.

Connecting

What steps do you take to join Production-test-server?

Enter client.connect 81.141.211.204:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2634,^z,^y,^m,gmrust,cs166652,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp1
Max players Slot count: 1.
ts8
Group limit The game default caps teams at 8.
v2634
Protocol To join, your game must match protocol 2634.
cs166652
Build It runs game build 166652.
ptrak
Networking Standard network layer here: RakNet.
$r?
Region code No region code is set.

Wipe schedule

^m
Monthly Monthly wipes, timed to Facepunch's force wipe.

Mods and access

^z
Modded The game is changed by plugins or settings, hence the Modded listing.
^y
Carbon The plugin framework here is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.