Test
Offline 81.162.40.68:28015 checked 2d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 98 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 123 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 101 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 87 / 700
- RustSpain.com | EU Main 29 / 200
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 21 / 1000
Quick answers
From the figures on this page.
Player count
Where does Test place among Rust servers?
In the top 69% of all ranked servers sits Test, at #15,339 on hours played over seven days.
How many players are on Test right now?
At the moment Test is offline, having last been seen 2 days 2 hours ago. Averaged over the past week: 0 players.
Server rules
On what map does Test take place?
The game generates the procedural map that Test runs.
Which settings and rules apply on Test?
The name of Test gives no gather rate. 8 players is the group limit, since the game's default applies. It runs survival, gather, build and raid, as the standard game goes. You can raid and fight other players. Plugins or settings alter the game on this one, which sits under Modded in the server browser. Oxide supplies the plugins. VAC, the anti-cheat from Valve, is active.
Server details
In which region is Test based?
There is no region published for Test. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. The address to connect to is 81.162.40.68:28015.
Is Test up, and how good is its uptime?
Offline for now: Test was last seen 2 days 2 hours ago. Across the last 1 full day, uptime came to 0%: 0 of 24 hours. The first sighting of it by Rust Wipe Tracker came on 26 October 2026.
What Rust version is Test using?
On Windows, Test runs Rust network protocol 2635 and build 168909. To join, your game must be on the same protocol; Steam handles that update for you.
Wipe schedule
On what schedule does Test reset its map?
Its rhythm cannot yet be told: too few of Test's wipes are on record. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. The world it is running was made 2 days 14 hours.
Tags and filters
Where does Test appear in Rust Wipe Tracker lists and filters?
These Rust Wipe Tracker lists take Test: Modded Rust servers. These are the filters that bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
What is the meaning of the server tags on Test?
gmrust (Game mode): The game mode is standard Rust survival; mp2 (Max players): The server has 2 slots; ts8 (Group limit): The game default caps teams at 8; v2635 (Protocol): Protocol 2635 is required; a different version can't join; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it's listed under Modded are the tags Test publishes, and the server browser takes them as read. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
How to join
How do you connect to Test?
Enter client.connect 81.162.40.68:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.