Rust Lab (local)
Offline 81.196.217.235:28015 checked 18d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 52 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 134 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 70 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 20 / 700
- RustSpain.com | EU Main 3 / 200
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 6 / 1000
Quick answers
From the figures on this page.
Player activity
Where does Rust Lab (local) place among Rust servers?
A seven-day player-hours count places Rust Lab (local) at #15,824: the top 72% of every ranked server.
Is Rust Lab (local) busy at the moment?
At the moment Rust Lab (local) is offline, having last been seen 18 days 22 hours ago.
Rules and settings
On what map does Rust Lab (local) take place?
A procedural map, generated by the game, is what Rust Lab (local) runs.
What settings and rules should you know for Rust Lab (local)?
You will not find a gather rate in the name of Rust Lab (local). Up to 8 players can join a group, the default for the game. You get survival here, gather, build and raid, as the standard game goes. You can raid and fight other players. Plugins or settings alter the game on this one, which sits under Modded in the server browser. Carbon supplies the plugins. VAC, Valve's anti-cheat, is switched on.
Operator and location
What location does Rust Lab (local) run from?
There is no region published for Rust Lab (local). The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. 81.196.217.235:28015 is its address.
How reliable is Rust Lab (local), and is it currently online?
The current status for Rust Lab (local) is offline, last seen 18 days 22 hours ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. It was first seen by Rust Wipe Tracker on 10 October 2026.
On what Rust version does Rust Lab (local) operate?
On Windows, Rust Lab (local) runs Rust network protocol 2634 and build 167398. To join, your game must be on the same protocol; Steam handles that update for you.
Wipe schedule
On what schedule does Rust Lab (local) reset its map?
To tell its rhythm we would need more of Rust Lab (local)'s wipes on record; there are too few yet. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. 18 days 23 hours have passed since this world was made.
Tags and listings
Where does Rust Lab (local) appear across the Rust Wipe Tracker lists and filters?
These Rust Wipe Tracker lists take Rust Lab (local): Modded Rust servers. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
What is the meaning of the server tags on Rust Lab (local)?
Read off the game's server browser, the tags for Rust Lab (local) are: gmrust (Game mode): Survival in standard Rust; mp10 (Max players): It holds 10 slots; ts8 (Group limit): Team limit: 8, the standard default; v2634 (Protocol): Protocol 2634 is required; a different version can't join; cs167398 (Build): Build number: 167398; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): The region code is unset; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing; ^y (Carbon): It uses Carbon for plugins. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
Connecting
How do you connect to Rust Lab (local)?
Enter client.connect 81.196.217.235:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.