Test Server - No EAC
Offline 81.231.253.216:28015 checked 24d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 185 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 120 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 139 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 138 / 700
- RustSpain.com | EU Main 15 / 200
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 42 / 1000
Quick answers
From the figures on this page.
Population
How does Test Server - No EAC compare with other Rust servers in the rankings?
Over the past seven days, Test Server - No EAC has climbed to #16,020 for player hours, putting it in the top 71% of all ranked servers.
What is the current population on Test Server - No EAC?
At the moment Test Server - No EAC is offline, having last been seen 24 days 19 hours ago.
Server rules
Which map is active on Test Server - No EAC?
A procedural map, generated by the game, is what Test Server - No EAC runs.
What settings and rules should you know for Test Server - No EAC?
The name of Test Server - No EAC gives no gather rate. 8 players is the group limit, since the game's default applies. You get survival here, gather and build and raid: the standard game. You can raid and fight other players. The server browser lists it as Modded, because plugins or settings alter the game. The plugins run on Oxide. VAC, the anti-cheat from Valve, is not active.
Server details
What location does Test Server - No EAC run from?
There is no region published for Test Server - No EAC. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. 81.231.253.216:28015 is its address.
What is the uptime of Test Server - No EAC, and is it online?
The current status for Test Server - No EAC is offline, last seen 24 days 19 hours ago. It was up 0 of 168 hours over the last 7 full days, 0% of the time. The first sighting of it by Rust Wipe Tracker came on 3 October 2026.
What Rust version is Test Server - No EAC using?
The version on Test Server - No EAC is Rust network protocol 2633 and build 163207, running on Windows. Steam keeps your game updated; it has to be on the same protocol to join.
Wipe times
On what schedule does Test Server - No EAC reset its map?
To tell its rhythm we would need more of Test Server - No EAC's wipes on record; there are too few yet. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. 25 days 1 hours have passed since this world was made.
Server tags
On Rust Wipe Tracker, which lists and filters is Test Server - No EAC part of?
You will find Test Server - No EAC on the following Rust Wipe Tracker lists: Modded Rust servers. On the server list, apply Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more and it appears.
What is the meaning of the server tags on Test Server - No EAC?
Read off the game's server browser, the tags for Test Server - No EAC are: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): It holds 10 slots; ts8 (Group limit): The game default caps teams at 8; v2633 (Protocol): Protocol 2633 is required; a different version can't join; cs163207 (Build): Build number: 163207; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, hence the Modded listing. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
Connecting
What is the process to join Test Server - No EAC?
Enter client.connect 81.231.253.216:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.