Local test map
Offline 81.249.231.203:28015 checked 2h ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 37% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 271 / 300
- Rustoria.co - EU East Long 229 / 250
- Rusty Moose |EU Main| 19 / 250
- Rustoria.co - EU Main 24 / 250
- Rustafied.com - EU Friday 24 / 100
- Rustoria.co - EU East Medium 95 / 200
Quick answers
From the figures on this page.
Population
How does Local test map compare with other Rust servers in the rankings?
Over the past seven days, Local test map has climbed to #8,137 for player hours, putting it in the top 37% of all ranked servers.
How many players are on Local test map right now?
At the moment Local test map is offline, having last been seen 2 hours ago. The seven-day figures show an average of 1 players and a peak of 1. The busiest hour over the last 48 hours was 03:00 UTC, averaging 1 players.
Rules and settings
What is the current map on Local test map?
The map on Local test map is procedural, produced by the game.
What settings and rules should you know for Local test map?
The name of Local test map gives no gather rate. The game's default applies: 8 players to a group at most. It runs survival, gather, build and raid, as the standard game goes. You can raid and fight other players. The server browser files it under Community, as a community server. VAC, Valve's anti-cheat, is switched on.
Operator and location
What is the location of Local test map?
There is no region published for Local test map. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. 81.249.231.203:28015 is its address.
Is Local test map up, and how good is its uptime?
Local test map is offline at the moment, with the last sighting 2 hours ago. 4% is the uptime for the last 5 full days, up for 5 of 120 hours. The first sighting of it by Rust Wipe Tracker came on 23 October 2026.
On what Rust version does Local test map operate?
Rust network protocol 2635 and build 168909 on Windows is what Local test map runs. Steam keeps your game updated; it has to be on the same protocol to join.
Wipe times
How often does Local test map wipe, and at what times?
Its rhythm cannot yet be told: too few of Local test map's wipes are on record. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. 5 days 20 hours have passed since this world was made.
Tags and listings
Where does Local test map appear in Rust Wipe Tracker lists and filters?
These Rust Wipe Tracker lists take Local test map: Rust community servers, unmodded. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
How should you read the tags on Local test map?
Read off the game's server browser, the tags for Local test map are: gmrust (Game mode): Survival in standard Rust; mp10 (Max players): It holds 10 slots; ts8 (Group limit): The game default caps teams at 8; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): No region code is set. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
Connecting
What steps do you take to join Local test map?
Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 81.249.231.203:28015.