pllm-test-0
Offline 81.27.69.176:28015 checked 6d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 68% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 60 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 124 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 99 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 33 / 700
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 113 / 700
- RustSpain.com | EU Main 344 / 350
Quick answers
From the figures on this page.
Population
How does pllm-test-0 compare with other Rust servers in the rankings?
Over the past seven days, pllm-test-0 has climbed to #15,268 for player hours, putting it in the top 68% of all ranked servers.
How many players are on pllm-test-0 right now?
At the moment pllm-test-0 is offline, having last been seen 6 days 18 hours ago. Averaged over the past week: 0 players.
Map and rules
On what map does pllm-test-0 take place?
The map on pllm-test-0 is procedural, produced by the game.
Which settings and rules apply on pllm-test-0?
You will not find a gather rate in the name of pllm-test-0. The game's default applies: 8 players to a group at most. survival is the mode, gather, build and raid, as the standard game goes. Fighting and raiding between players is allowed. The server browser lists it as Modded, because plugins or settings alter the game. Carbon supplies the plugins. The VAC anti-cheat from Valve is enabled.
Server details
What is the location of pllm-test-0?
There is no region published for pllm-test-0. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. 81.27.69.176:28015 is its address.
How reliable is pllm-test-0, and is it currently online?
Offline for now: pllm-test-0 was last seen 6 days 18 hours ago. It was up 0 of 120 hours over the last 5 full days, 0% of the time. It was first seen by Rust Wipe Tracker on 23 October 2026.
On what Rust version does pllm-test-0 operate?
Rust network protocol 2635 and build 168909 on Linux is what pllm-test-0 runs. To join, your game must be on the same protocol; Steam handles that update for you.
Wipe times
On what schedule does pllm-test-0 reset its map?
There are too few of pllm-test-0's wipes on record so far to show its rhythm. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. You are playing a world created 6 days 19 hours.
Tags and listings
On Rust Wipe Tracker, which lists and filters is pllm-test-0 part of?
These Rust Wipe Tracker lists take pllm-test-0: Modded Rust servers. On the server list, apply Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week and it appears.
How should you read the tags on pllm-test-0?
The game's server browser picks up these pllm-test-0 tags: gmrust (Game mode): The game mode is standard Rust survival; mp4 (Max players): Slot count: 4; ts8 (Group limit): The game default caps teams at 8; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): The plugin framework here is Carbon. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
Connecting
How do you connect to pllm-test-0?
Enter client.connect 81.27.69.176:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.