pllm-test-2
Offline 81.27.69.176:28215 checked 5d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 38 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 135 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 40 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 34 / 700
- RustSpain.com | EU Main 7 / 200
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 5 / 1000
Quick answers
From the figures on this page.
Population
How does pllm-test-2 compare with other Rust servers in the rankings?
In the top 69% of all ranked servers sits pllm-test-2, at #15,349 on hours played over seven days.
Is pllm-test-2 busy at the moment?
The last sighting of pllm-test-2 was 5 days 22 hours ago; it is offline right now. Averaged over the past week: 0 players.
Rules and settings
Which map is active on pllm-test-2?
The map on pllm-test-2 is procedural, produced by the game.
What are the rules on pllm-test-2, and what settings does it run?
The name of pllm-test-2 gives no gather rate. Up to 8 players can join a group, the default for the game. You get survival here, the usual game: build, gather, raid. Raiding and PvP are both on. The server browser lists it as Modded, because plugins or settings alter the game. Carbon supplies the plugins. The VAC anti-cheat from Valve is enabled.
About the server
What is the location of pllm-test-2?
You will find no region published by pllm-test-2. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. 81.27.69.176:28215 is its address.
What is the uptime of pllm-test-2, and is it online?
Offline for now: pllm-test-2 was last seen 5 days 22 hours ago. 0% is the uptime for the last 5 full days, up for 0 of 120 hours. The first sighting of it by Rust Wipe Tracker came on 23 October 2026.
On what Rust version does pllm-test-2 operate?
Rust network protocol 2635 and build 168909 on Linux is what pllm-test-2 runs. Steam keeps your game updated; it has to be on the same protocol to join.
Map resets
When does pllm-test-2 wipe? What schedule does it follow?
To tell its rhythm we would need more of pllm-test-2's wipes on record; there are too few yet. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. You are playing a world created 5 days 23 hours.
Tags and listings
Where does pllm-test-2 appear in Rust Wipe Tracker lists and filters?
You will find pllm-test-2 on the following Rust Wipe Tracker lists: Modded Rust servers. These are the filters that bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
What is the meaning of the server tags on pllm-test-2?
gmrust (Game mode): The game mode is standard Rust survival; mp4 (Max players): Slot count: 4; ts8 (Group limit): The game default caps teams at 8; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code isn't set; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): Carbon, a plugin framework, is installed here are the tags pllm-test-2 publishes, and the server browser takes them as read. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
How to join
What steps do you take to join pllm-test-2?
Through this page's Launch Rust, Rust opens in Steam and connects you; otherwise open the console with F1 in Rust and enter client.connect 81.27.69.176:28215.