pllm-test-0
Offline 81.27.69.181:28015 checked 5d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 203 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 128 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 178 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 129 / 700
- RustSpain.com | EU Main 20 / 200
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 45 / 1000
Quick answers
From the figures on this page.
Player activity
What is the ranking of pllm-test-0 against other Rust servers?
Over the past seven days, pllm-test-0 has climbed to #15,452 for player hours, putting it in the top 69% of all ranked servers.
Is pllm-test-0 busy at the moment?
The last sighting of pllm-test-0 was 5 days 8 hours ago; it is offline right now. For the last seven days the average player count was 0.
Server rules
Which map is active on pllm-test-0?
A procedural map, generated by the game, is what pllm-test-0 runs.
What settings and rules should you know for pllm-test-0?
You will not find a gather rate in the name of pllm-test-0. Up to 8 players can join a group, the default for the game. You get survival here, the usual game: build, gather, raid. Raiding and PvP are both on. Plugins or settings alter the game on this one, which sits under Modded in the server browser. Plugins come from Carbon. VAC, the anti-cheat from Valve, is active.
About the server
What is the location of pllm-test-0?
No region is published by pllm-test-0. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. The address to connect to is 81.27.69.181:28015.
How reliable is pllm-test-0, and is it currently online?
pllm-test-0 is offline at the moment, with the last sighting 5 days 8 hours ago. It was up 0 of 96 hours over the last 4 full days, 0% of the time. The first sighting of it by Rust Wipe Tracker came on 23 October 2026.
On what Rust version does pllm-test-0 operate?
Rust network protocol 2635 and build 168909 on Linux is what pllm-test-0 runs. To join, your game must be on the same protocol; Steam handles that update for you.
Wipe times
How often does pllm-test-0 wipe, and at what times?
Its rhythm cannot yet be told: too few of pllm-test-0's wipes are on record. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. You are playing a world created 5 days 10 hours.
Tags and filters
On Rust Wipe Tracker, which lists and filters is pllm-test-0 part of?
You will find pllm-test-0 on the following Rust Wipe Tracker lists: Modded Rust servers. On the server list, apply Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week and it appears.
What is the meaning of the server tags on pllm-test-0?
gmrust (Game mode): Standard Rust survival is the game mode here; mp4 (Max players): Slot count: 4; ts8 (Group limit): 8 per team, which is the default; v2635 (Protocol): Protocol 2635 is required; a different version can't join; cs168909 (Build): It runs game build 168909; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): The region code is unset; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): It uses Carbon for plugins are the tags pllm-test-0 publishes, and the server browser takes them as read. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
How to join
How do you connect to pllm-test-0?
Enter client.connect 81.27.69.181:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.