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Network live 11,701 servers online 46,298 players aboard 102 wiped in the last 3 hours Every time in UK time and UTC · refreshed every five minutes
Rust Wipe TrackerRust wipes, tracked like parcels
Tracking details

RavenusDev - Map Test

Offline 82.0.139.250:28015 checked 29d ago

Tracking number · connect
Wipe progress · wiped 29d ago
  1. Wipedunder 6 hours
  2. Fillingthe first day
  3. Peakthe first days
  4. Settledlater on
  5. Due againnext wipe close
Next wipe · ETA –no rhythm it keeps
1/ 1 players now 100% full
07-day averagepeak –
#14,514ranktop 61%
29d agolast wipeno schedule published
–next wipeno rhythm it keeps
Delivery history

Players, performance and rank

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep23 Sep26 Sep30 Sep3 Oct6 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

0.9 daysusual gapbetween real wipes
20%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

Tue 29 SepMon 28 SepMon 28 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

every wipe as a delivery, newest first
  1. Tue 29 Sep, 14:51 UTC 15:51 UK · 29d ago
    Wipe delivered
    Peak
    1
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Mon 28 Sep, 22:38 UTC 23:38 UK · 30d ago
    Wipe delivered
    Peak
    1
    Crowd
    –
    Lasted
    0.7 days
    Players before
    0
  3. Mon 28 Sep, 13:37 UTC 14:37 UK · 30d ago
    Wipe delivered
    Peak
    1
    Crowd
    –
    Lasted
    0.4 days
    Players before
    0
  4. Tue 22 Sep, 21:19 UTC 22:19 UK · 36d ago
    Wipe delivered
    Peak
    0
    Crowd
    –
    Lasted
    5.7 days
    Players before
    1
  5. Wed 16 Sep, 18:17 UTC 19:17 UK · 42d ago
    Wipe delivered
    Peak
    1
    Crowd
    –
    Lasted
    6.1 days
    Players before
    1
  6. Tue 15 Sep, 19:51 UTC 20:51 UK · 43d ago
    Wipe delivered
    Peak
    1
    Crowd
    –
    Lasted
    0.9 days
    Players before
    1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar parcels

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 560 on average 238 / 275
  2. Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average 159 / 200
  3. Rusty Moose |EU Main|EU · groups of 12+ · weekly · 292 on average 27 / 250
  4. Rustoria.co - EU MainEU · groups of 16+ · weekly · 291 on average 16 / 250
  5. Rustafied.com - EU FridayEU · groups of 16+ · weekly · 274 on average 32 / 100
  6. Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 251 on average 45 / 200
Help desk

Quick answers

From the figures on this page.

Player count

How does RavenusDev - Map Test compare with other Rust servers in the rankings?

A seven-day player-hours count places RavenusDev - Map Test at #14,514: the top 61% of every ranked server.

What is the current population on RavenusDev - Map Test?

At the moment RavenusDev - Map Test is offline, having last been seen 29 days 8 hours ago.

Server rules

What are the rules on RavenusDev - Map Test, and what settings does it run?

The name of RavenusDev - Map Test gives no gather rate. The game's default applies: 8 players to a group at most. survival is the mode, gather, build and raid, as the standard game goes. Fighting and raiding between players is allowed. The server browser files it under Community, as a community server. The VAC anti-cheat from Valve is enabled.

Operator and location

What is the location of RavenusDev - Map Test?

There is no region published for RavenusDev - Map Test. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. The address to connect to is 82.0.139.250:28015.

Is RavenusDev - Map Test up, and how good is its uptime?

RavenusDev - Map Test is offline at the moment, with the last sighting 29 days 8 hours ago. It was up 0 of 168 hours over the last 7 full days, 0% of the time. 13 September 2026 is when Rust Wipe Tracker first recorded it.

On what Rust version does RavenusDev - Map Test operate?

The version on RavenusDev - Map Test is Rust network protocol 2633 and build 165217, running on Windows. To join, your game must be on the same protocol; Steam handles that update for you.

Wipe times

How does RavenusDev - Map Test handle its wipe days?

At their busiest, its recent wipes drew an average of 1 players. On the latest wipe, 0 hours passed before the crowd peaked.

On what schedule does RavenusDev - Map Test reset its map?

RavenusDev - Map Test wipes when it chooses, not on a fixed rhythm, so there is no next wipe to predict. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. 29 days 9 hours have passed since this world was made.

Server tags

Where does RavenusDev - Map Test appear in Rust Wipe Tracker lists and filters?

These Rust Wipe Tracker lists take RavenusDev - Map Test: Rust community servers, unmodded. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

What is the meaning of the server tags on RavenusDev - Map Test?

The game's server browser picks up these RavenusDev - Map Test tags: gmrust (Game mode): Survival in standard Rust; mp1 (Max players): The server has 1 slots; ts8 (Group limit): Team limit: 8, the standard default; v2633 (Protocol): To join, your game must match protocol 2633; cs165217 (Build): It runs game build 165217; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code isn't set. You will find its live player count, its queue and its world's age in the tags, shown at the top of this page.

Connecting

How do you connect to RavenusDev - Map Test?

Enter client.connect 82.0.139.250:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode Survival in standard Rust.
mp1
Max players The server has 1 slots.
ts8
Group limit Team limit: 8, the standard default.
v2633
Protocol To join, your game must match protocol 2633.
cs165217
Build It runs game build 165217.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code A region code isn't set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.