Combat Local - Carbon Dev
Offline 82.115.42.123:28015 checked 4d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 74 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 131 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 105 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 36 / 700
- RustSpain.com | EU Main 5 / 200
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 9 / 1000
Quick answers
From the figures on this page.
Player count
Where does Combat Local - Carbon Dev place among Rust servers?
A seven-day player-hours count places Combat Local - Carbon Dev at #15,339: the top 69% of every ranked server.
Is Combat Local - Carbon Dev busy at the moment?
At the moment Combat Local - Carbon Dev is offline, having last been seen 4 days 13 hours ago. The seven-day average for this server is 0 players.
Map and rules
Which settings and rules apply on Combat Local - Carbon Dev?
The name of Combat Local - Carbon Dev gives no gather rate. The game's default applies: 8 players to a group at most. survival is the mode, the usual game: build, gather, raid. You can raid and fight other players. Plugins or settings alter the game on this one, which sits under Modded in the server browser. The plugins run on Carbon. VAC, Valve's anti-cheat, is switched on.
Operator and location
In which region is Combat Local - Carbon Dev based?
There is no region published for Combat Local - Carbon Dev. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. 82.115.42.123:28015 is its address.
What is the uptime of Combat Local - Carbon Dev, and is it online?
Combat Local - Carbon Dev is offline at the moment, with the last sighting 4 days 13 hours ago. 0% is the uptime for the last 4 full days, up for 0 of 96 hours. It was first seen by Rust Wipe Tracker on 24 October 2026.
What Rust version is Combat Local - Carbon Dev using?
Rust network protocol 2635 and build 168909 on Windows is what Combat Local - Carbon Dev runs. Steam keeps your game updated; it has to be on the same protocol to join.
Map resets
How often does Combat Local - Carbon Dev wipe, and at what times?
Its rhythm cannot yet be told: too few of Combat Local - Carbon Dev's wipes are on record. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. The world it is running was made 4 days 19 hours.
Tags and listings
On Rust Wipe Tracker, which lists and filters is Combat Local - Carbon Dev part of?
These Rust Wipe Tracker lists take Combat Local - Carbon Dev: Modded Rust servers. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
How should you read the tags on Combat Local - Carbon Dev?
The game's server browser picks up these Combat Local - Carbon Dev tags: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): Slot count: 10; ts8 (Group limit): Team limit: 8, the standard default; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): The region code is unset; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing; ^y (Carbon): The plugin framework here is Carbon. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
Connecting
How do you connect to Combat Local - Carbon Dev?
Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 82.115.42.123:28015.