IKS[211 Devblog]
Offline 82.118.19.130:27015 checked 2d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 63% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 194 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 131 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 0 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 78 / 700
- RustSpain.com | EU Main 44 / 200
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 268 / 700
Quick answers
From the figures on this page.
Player count
What is the ranking of IKS[211 Devblog] against other Rust servers?
A seven-day player-hours count places IKS[211 Devblog] at #14,031: the top 63% of every ranked server.
Is IKS[211 Devblog] busy at the moment?
At the moment IKS[211 Devblog] is offline, having last been seen 2 days 21 hours ago. Averaged over the past week: 1 players, peaking at 1.
Server rules
What are the rules on IKS[211 Devblog], and what settings does it run?
No gather rate appears in the name of IKS[211 Devblog]. No group limit is published. You get survival here, the usual game: build, gather, raid. Raiding and PvP are both on. Plugins or settings alter the game on this one, which sits under Modded in the server browser. VAC, Valve's anti-cheat, is switched off.
About the server
In which region is IKS[211 Devblog] based?
No region is published by IKS[211 Devblog]. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. You will find it at 82.118.19.130:27015.
What is the uptime of IKS[211 Devblog], and is it online?
Offline for now: IKS[211 Devblog] was last seen 2 days 21 hours ago. It was up 0 of 48 hours over the last 2 full days, 0% of the time. 26 October 2026 is when Rust Wipe Tracker first recorded it.
What Rust version is IKS[211 Devblog] using?
On Windows, IKS[211 Devblog] runs Rust network protocol 2164. Steam keeps your game updated; it has to be on the same protocol to join.
Wipe schedule
How often does IKS[211 Devblog] wipe, and at what times?
There are too few of IKS[211 Devblog]'s wipes on record so far to show its rhythm. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. You are playing a world created 16 days 16 hours.
Tags and filters
Where does IKS[211 Devblog] appear in Rust Wipe Tracker lists and filters?
These Rust Wipe Tracker lists take IKS[211 Devblog]: Modded Rust servers. You will find it under these filters on the server list: Type: Modded.
What is the meaning of the server tags on IKS[211 Devblog]?
mp10 (Max players): It holds 10 slots; v2164 (Protocol): Protocol 2164 is required; a different version can't join; oxide (Oxide): Oxide (uMod), a plugin framework, is installed here; modded (Modded): The game is changed by plugins or settings, hence the Modded listing; hb68d7370 (Custom tag): The owner or a plugin set this non-standard tag; stok (Custom tag): The owner or a plugin set this non-standard tag are the tags IKS[211 Devblog] publishes, and the server browser takes them as read. You will find its live player count, its queue and its world's age in the tags, shown at the top of this page.
Connecting
What is the process to join IKS[211 Devblog]?
Enter client.connect 82.118.19.130:27015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.