yes
Offline 82.12.223.50:28015 checked 33d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
every wipe as a delivery, newest first-
Thu 24 Sep, 22:50 UTC 23:50 UK · 33d agoWipe delivered
- Peak
- 1
- Crowd
- –
- Lasted
- running
- Players before
- 1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 389 / 425
- Rustoria.co - EU Main 22 / 250
- Rusty Moose |EU Main| 45 / 250
- Rustoria.co - EU East Long 180 / 200
- Rustoria.co - EU East Medium 69 / 200
- Rustafied.com - EU Friday 77 / 100
Quick answers
From the figures on this page.
Player activity
Where does yes place among Rust servers?
In the top 70% of all ranked servers sits yes, at #15,850 on hours played over seven days.
How many players are on yes right now?
At the moment yes is offline, having last been seen 33 days 1 hours ago.
Server rules
Which map is active on yes?
The game generates the procedural map that yes runs.
What settings and rules should you know for yes?
No gather rate appears in the name of yes. 8 players is the group limit, since the game's default applies. It runs survival, gather, build and raid, as the standard game goes. Fighting and raiding between players is allowed. It appears in the server browser under Community, being a community server. The VAC anti-cheat from Valve is enabled.
About the server
What is the location of yes?
No region is published by yes. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. You will find it at 82.12.223.50:28015.
Is yes up, and how good is its uptime?
yes is offline at the moment, with the last sighting 33 days 1 hours ago. It was up 0 of 168 hours over the last 7 full days, 0% of the time. The first sighting of it by Rust Wipe Tracker came on 24 September 2026.
What Rust version is yes using?
The version on yes is Rust network protocol 2633 and build 165217, running on Windows. To join, your game must be on the same protocol; Steam handles that update for you.
Map resets
What should you expect from wipe day on yes?
1 players is the average peak across its recent wipes. On the latest wipe, 0 hours passed before the crowd peaked.
How often does yes wipe, and at what times?
There are too few of yes's wipes on record so far to show its rhythm. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. 33 days 1 hours have passed since this world was made.
Tags and filters
Where does yes appear across the Rust Wipe Tracker lists and filters?
You will find yes on the following Rust Wipe Tracker lists: Rust community servers, unmodded. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the tags on yes?
The game's server browser picks up these yes tags: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): It holds 10 slots; ts8 (Group limit): Team limit: 8, the standard default; v2633 (Protocol): Protocol 2633 is required; a different version can't join; cs165217 (Build): The game build is 165217; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): The region code is unset. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
Getting started
What is the process to join yes?
Through this page's Launch Rust, Rust opens in Steam and connects you; otherwise open the console with F1 in Rust and enter client.connect 82.12.223.50:28015.