IndustrialCooking test
Offline 82.142.0.12:28015 checked 17d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 62% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 205 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 130 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 189 / 225
- RustSpain.com | EU Main 31 / 200
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 170 / 700
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 59 / 1000
Quick answers
From the figures on this page.
Population
What is the ranking of IndustrialCooking test against other Rust servers?
In the top 62% of all ranked servers sits IndustrialCooking test, at #13,623 on hours played over seven days.
What is the current population on IndustrialCooking test?
At the moment IndustrialCooking test is offline, having last been seen 17 days 4 hours ago.
Rules and settings
On what map does IndustrialCooking test take place?
The map on IndustrialCooking test is procedural, produced by the game.
What settings and rules should you know for IndustrialCooking test?
The name of IndustrialCooking test gives no gather rate. The game's default applies: 8 players to a group at most. You get survival here, gather and build and raid: the standard game. Fighting and raiding between players is allowed. Because plugins or settings change the game, it is filed under Modded in the server browser. Oxide supplies the plugins. VAC, the anti-cheat from Valve, is active.
Operator and location
In which region is IndustrialCooking test based?
You will find no region published by IndustrialCooking test. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. The address to connect to is 82.142.0.12:28015.
Is IndustrialCooking test up, and how good is its uptime?
IndustrialCooking test is offline at the moment, with the last sighting 17 days 4 hours ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. 10 October 2026 is when Rust Wipe Tracker first recorded it.
On what Rust version does IndustrialCooking test operate?
Rust network protocol 2634 and build 167398 on Windows is what IndustrialCooking test runs. Steam keeps your game updated; it has to be on the same protocol to join.
Map resets
How often does IndustrialCooking test wipe, and at what times?
There are too few of IndustrialCooking test's wipes on record so far to show its rhythm. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. 17 days 9 hours have passed since this world was made.
Server tags
Where does IndustrialCooking test appear in Rust Wipe Tracker lists and filters?
The Rust Wipe Tracker lists that include IndustrialCooking test are: Modded Rust servers. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What is the meaning of the server tags on IndustrialCooking test?
gmrust (Game mode): Survival in standard Rust; mp10 (Max players): It holds 10 slots; ts8 (Group limit): The game default caps teams at 8; v2634 (Protocol): To join, your game must match protocol 2634; cs167398 (Build): The game build is 167398; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): A region code isn't set; ^o (Oxide): Oxide (uMod), a plugin framework, is installed here; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing are the tags IndustrialCooking test publishes, and the server browser takes them as read. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
Getting started
What steps do you take to join IndustrialCooking test?
Enter client.connect 82.142.0.12:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.