Private Rust Development - 641 Blueprints
Offline 82.17.236.46:28115 checked 15d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
every wipe as a delivery, newest first-
Sat 3 Oct, 16:25 UTC 17:25 UK · 25d agoWipe delivered
- Peak
- 1
- Crowd
- –
- Lasted
- running
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 36 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 127 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 56 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 13 / 700
- RustSpain.com | EU Main 2 / 200
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 3 / 1000
Quick answers
From the figures on this page.
Player count
How does Private Rust Development - 641 Blueprints compare with other Rust servers in the rankings?
A seven-day player-hours count places Private Rust Development - 641 Blueprints at #15,244: the top 71% of every ranked server.
What is the current population on Private Rust Development - 641 Blueprints?
At the moment Private Rust Development - 641 Blueprints is offline, having last been seen 15 days 5 hours ago.
Rules and settings
What is the current map on Private Rust Development - 641 Blueprints?
The game generates the procedural map that Private Rust Development - 641 Blueprints runs.
What are the rules on Private Rust Development - 641 Blueprints, and what settings does it run?
No gather rate appears in the name of Private Rust Development - 641 Blueprints. Up to 8 players can join a group, the default for the game. survival is the mode, gather and build and raid: the standard game. Fighting and raiding between players is allowed. Plugins or settings alter the game on this one, which sits under Modded in the server browser. Carbon supplies the plugins. VAC, the anti-cheat from Valve, is not active.
Operator and location
What location does Private Rust Development - 641 Blueprints run from?
No region is published by Private Rust Development - 641 Blueprints. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. You will find it at 82.17.236.46:28115.
What is the uptime of Private Rust Development - 641 Blueprints, and is it online?
Private Rust Development - 641 Blueprints is offline at the moment, with the last sighting 15 days 5 hours ago. It was up 0 of 168 hours over the last 7 full days, 0% of the time. The first sighting of it by Rust Wipe Tracker came on 29 September 2026.
On what Rust version does Private Rust Development - 641 Blueprints operate?
Rust network protocol 2634 and build 167398 on Windows is what Private Rust Development - 641 Blueprints runs. Steam keeps your game updated; it has to be on the same protocol to join.
Wipe times
How does Private Rust Development - 641 Blueprints handle its wipe days?
1 players is the average peak across its recent wipes. On the latest wipe, 0 hours passed before the crowd peaked.
How often does Private Rust Development - 641 Blueprints wipe, and at what times?
There are too few of Private Rust Development - 641 Blueprints's wipes on record so far to show its rhythm. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. You are playing a world created 25 days 12 hours.
Tags and listings
Where does Private Rust Development - 641 Blueprints appear across the Rust Wipe Tracker lists and filters?
The Rust Wipe Tracker lists that include Private Rust Development - 641 Blueprints are: Modded Rust servers. On the server list, apply Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more and it appears.
How should you read the tags on Private Rust Development - 641 Blueprints?
gmrust (Game mode): Survival in standard Rust; mp10 (Max players): It holds 10 slots; ts8 (Group limit): Team limit: 8, the standard default; v2634 (Protocol): To join, your game must match protocol 2634; cs167398 (Build): The game build is 167398; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): The region code is unset; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing; ^y (Carbon): It uses Carbon for plugins are the tags Private Rust Development - 641 Blueprints publishes, and the server browser takes them as read. You will find its live player count, its queue and its world's age in the tags, shown at the top of this page.
Connecting
How do you connect to Private Rust Development - 641 Blueprints?
Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 82.17.236.46:28115.