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Network live 11,855 servers online 100,368 players aboard 533 wiped in the last 3 hours Every time in UK time and UTC · refreshed every five minutes
Rust Wipe TrackerRust wipes, tracked like parcels
Tracking details

TIER.ID | Internal Competitive

Offline 82.194.22.117:28015 checked 26d ago

moddedcarbon
Tracking number · connect
Wipe progress · wiped 26d ago
  1. Wipedunder 6 hours
  2. Fillingthe first day
  3. Peakthe first days
  4. Settledlater on
  5. Due againnext wipe close
Next wipe · ETA –no wipe seen yet
0/ 1000 players now 0% full
07-day averagepeak –
#16,011ranktop 70%
26d agolast wipeno schedule published
–next wipeno wipe seen yet
Delivery history

Players, performance and rank

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k3 Oct4 Oct6 Oct7 Oct9 Oct10 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

every wipe as a delivery, newest first
  1. No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar parcels

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. ShockRust | Blue | NoLimitno group limit · 151 on average 85 / 500
  2. МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average 128 / 100
  3. RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average 150 / 225
  4. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 96 on average 58 / 700
  5. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 91 on average 153 / 700
  6. RustSpain.com | EU MainEU · groups of 12+ · weekly · 85 on average 346 / 350
Help desk

Quick answers

From the figures on this page.

Population

How does TIER.ID | Internal Competitive compare with other Rust servers in the rankings?

Over the past seven days, TIER.ID | Internal Competitive has climbed to #16,011 for player hours, putting it in the top 70% of all ranked servers.

How many players are on TIER.ID | Internal Competitive right now?

At the moment TIER.ID | Internal Competitive is offline, having last been seen 26 days 3 hours ago.

Server rules

Which settings and rules apply on TIER.ID | Internal Competitive?

No gather rate appears in the name of TIER.ID | Internal Competitive. The game's default applies: 8 players to a group at most. You get survival here, the usual game: build, gather, raid. Fighting and raiding between players is allowed. Plugins or settings alter the game on this one, which sits under Modded in the server browser. The plugins run on Carbon. The VAC anti-cheat from Valve is enabled.

Server details

What location does TIER.ID | Internal Competitive run from?

There is no region published for TIER.ID | Internal Competitive. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. You will find it at 82.194.22.117:28015.

Is TIER.ID | Internal Competitive up, and how good is its uptime?

TIER.ID | Internal Competitive is offline at the moment, with the last sighting 26 days 3 hours ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. It was first seen by Rust Wipe Tracker on 3 October 2026.

On what Rust version does TIER.ID | Internal Competitive operate?

On Linux, TIER.ID | Internal Competitive runs Rust network protocol 2634 and build 166494. The same protocol is required to join, and Steam takes care of updating it.

Wipe schedule

On what schedule does TIER.ID | Internal Competitive reset its map?

To tell its rhythm we would need more of TIER.ID | Internal Competitive's wipes on record; there are too few yet. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. The world it is running was made 26 days 5 hours.

Tags and listings

Where does TIER.ID | Internal Competitive appear in Rust Wipe Tracker lists and filters?

The Rust Wipe Tracker lists that include TIER.ID | Internal Competitive are: Modded Rust servers. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

How should you read the tags on TIER.ID | Internal Competitive?

The game's server browser picks up these TIER.ID | Internal Competitive tags: gmrust (Game mode): The game mode is standard Rust survival; mp1000 (Max players): Slot count: 1,000; ts8 (Group limit): 8 per team, which is the default; v2634 (Protocol): To join, your game must match protocol 2634; cs166494 (Build): It runs game build 166494; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code is unset; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing; ^y (Carbon): It uses Carbon for plugins. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.

How to join

How do you connect to TIER.ID | Internal Competitive?

Through this page's Launch Rust, Rust opens in Steam and connects you; otherwise open the console with F1 in Rust and enter client.connect 82.194.22.117:28015.

Server tags

what each one means

Published as mp1000,ptrak,$r?,v2634,gmrust,cs166494,ts8,^z,^y

Game

gmrust
Game mode The game mode is standard Rust survival.
mp1000
Max players Slot count: 1,000.
ts8
Group limit 8 per team, which is the default.
v2634
Protocol To join, your game must match protocol 2634.
cs166494
Build It runs game build 166494.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code The region code is unset.

Mods and access

^z
Modded The game is changed by plugins or settings, hence the Modded listing.
^y
Carbon It uses Carbon for plugins.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.