TIER.ID | Internal Competitive
Offline 82.194.22.117:28015 checked 26d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 85 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 128 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 150 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 58 / 700
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 153 / 700
- RustSpain.com | EU Main 346 / 350
Quick answers
From the figures on this page.
Population
How does TIER.ID | Internal Competitive compare with other Rust servers in the rankings?
Over the past seven days, TIER.ID | Internal Competitive has climbed to #16,011 for player hours, putting it in the top 70% of all ranked servers.
How many players are on TIER.ID | Internal Competitive right now?
At the moment TIER.ID | Internal Competitive is offline, having last been seen 26 days 3 hours ago.
Server rules
Which settings and rules apply on TIER.ID | Internal Competitive?
No gather rate appears in the name of TIER.ID | Internal Competitive. The game's default applies: 8 players to a group at most. You get survival here, the usual game: build, gather, raid. Fighting and raiding between players is allowed. Plugins or settings alter the game on this one, which sits under Modded in the server browser. The plugins run on Carbon. The VAC anti-cheat from Valve is enabled.
Server details
What location does TIER.ID | Internal Competitive run from?
There is no region published for TIER.ID | Internal Competitive. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. You will find it at 82.194.22.117:28015.
Is TIER.ID | Internal Competitive up, and how good is its uptime?
TIER.ID | Internal Competitive is offline at the moment, with the last sighting 26 days 3 hours ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. It was first seen by Rust Wipe Tracker on 3 October 2026.
On what Rust version does TIER.ID | Internal Competitive operate?
On Linux, TIER.ID | Internal Competitive runs Rust network protocol 2634 and build 166494. The same protocol is required to join, and Steam takes care of updating it.
Wipe schedule
On what schedule does TIER.ID | Internal Competitive reset its map?
To tell its rhythm we would need more of TIER.ID | Internal Competitive's wipes on record; there are too few yet. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. The world it is running was made 26 days 5 hours.
Tags and listings
Where does TIER.ID | Internal Competitive appear in Rust Wipe Tracker lists and filters?
The Rust Wipe Tracker lists that include TIER.ID | Internal Competitive are: Modded Rust servers. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
How should you read the tags on TIER.ID | Internal Competitive?
The game's server browser picks up these TIER.ID | Internal Competitive tags: gmrust (Game mode): The game mode is standard Rust survival; mp1000 (Max players): Slot count: 1,000; ts8 (Group limit): 8 per team, which is the default; v2634 (Protocol): To join, your game must match protocol 2634; cs166494 (Build): It runs game build 166494; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code is unset; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing; ^y (Carbon): It uses Carbon for plugins. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
How to join
How do you connect to TIER.ID | Internal Competitive?
Through this page's Launch Rust, Rust opens in Steam and connects you; otherwise open the console with F1 in Rust and enter client.connect 82.194.22.117:28015.