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Network live 11,642 servers online 45,345 players aboard 106 wiped in the last 3 hours Every time in UK time and UTC · refreshed every five minutes
Rust Wipe TrackerRust wipes, tracked like parcels
Tracking details

Glitch Guard

Offline 82.22.20.131:28015 checked 10d ago

Tracking number · connect
Wipe progress · wiped 17d ago
  1. Wipedunder 6 hours
  2. Fillingthe first day
  3. Peakthe first days
  4. Settledlater on
  5. Due againnext wipe close
Next wipe · ETA –too few wipes seen yet
0/ 50 players now 0% full
07-day averagepeak –
#15,310ranktop 70%
17d agolast wipeno schedule published
–next wipetoo few wipes seen yet
Delivery history

Players, performance and rank

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 11 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k11 Oct14 Oct17 Oct20 Oct23 Oct26 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Wipes

every wipe as a delivery, newest first
  1. Sun 11 Oct, 16:45 UTC 17:45 UK · 17d ago
    Wipe delivered
    Peak
    1
    Crowd
    –
    Lasted
    running
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar parcels

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 526 on average 291 / 300
  2. Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average 269 / 250
  3. Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average 26 / 250
  4. Rustoria.co - EU MainEU · groups of 16+ · weekly · 278 on average 23 / 250
  5. Rustafied.com - EU FridayEU · groups of 16+ · weekly · 275 on average 38 / 100
  6. Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 247 on average 129 / 200
Help desk

Quick answers

From the figures on this page.

Player activity

Where does Glitch Guard place among Rust servers?

Over the past seven days, Glitch Guard has climbed to #15,310 for player hours, putting it in the top 70% of all ranked servers.

Is Glitch Guard busy at the moment?

At the moment Glitch Guard is offline, having last been seen 10 days ago.

Server rules

On what map does Glitch Guard take place?

Generated by the game with seed 12345, the procedural map on Glitch Guard is size 3,000. You can see the map on RustMaps from this page, since one size and seed give one map.

What settings and rules should you know for Glitch Guard?

The name of Glitch Guard gives no gather rate. The game's default applies: 8 players to a group at most. It runs survival, gather, build and raid, as the standard game goes. Raiding and PvP are both on. It appears in the server browser under Community, being a community server. The VAC anti-cheat from Valve is enabled.

About the server

In which region is Glitch Guard based?

You will find no region published by Glitch Guard. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. 82.22.20.131:28015 is its address.

How reliable is Glitch Guard, and is it currently online?

Offline for now: Glitch Guard was last seen 10 days ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. It was first seen by Rust Wipe Tracker on 11 October 2026.

What Rust version is Glitch Guard using?

On Windows, Glitch Guard runs Rust network protocol 2634 and build 167398. The same protocol is required to join, and Steam takes care of updating it.

Map resets

How does Glitch Guard handle its wipe days?

1 players is the average peak across its recent wipes. On the latest wipe, 1 hours passed before the crowd peaked.

On what schedule does Glitch Guard reset its map?

There are too few of Glitch Guard's wipes on record so far to show its rhythm. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. You are playing a world created 17 days 15 hours.

Tags and filters

On Rust Wipe Tracker, which lists and filters is Glitch Guard part of?

The Rust Wipe Tracker lists that include Glitch Guard are: Rust community servers, unmodded. These are the filters that bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How should you read the tags on Glitch Guard?

Read off the game's server browser, the tags for Glitch Guard are: gmrust (Game mode): Standard Rust survival is the game mode here; mp50 (Max players): The server has 50 slots; ts8 (Group limit): Team limit: 8, the standard default; v2634 (Protocol): To join, your game must match protocol 2634; cs167398 (Build): The game build is 167398; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): No region code is set. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.

How to join

What steps do you take to join Glitch Guard?

Enter client.connect 82.22.20.131:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmrust,cs167398,ts8

Game

gmrust
Game mode Standard Rust survival is the game mode here.
mp50
Max players The server has 50 slots.
ts8
Group limit Team limit: 8, the standard default.
v2634
Protocol To join, your game must match protocol 2634.
cs167398
Build The game build is 167398.
ptrak
Networking Standard network layer here: RakNet.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.