TestServer
Offline 82.22.41.15:28015 checked 43d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.
Wipes
every wipe as a delivery, newest first-
Mon 14 Sep, 14:54 UTC 15:54 UK · 43d agoWipe delivered
- Peak
- 1
- Crowd
- –
- Lasted
- running
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 782 / 850
- Rustoria.co - EU Main 49 / 250
- Rusty Moose |EU Main| 119 / 250
- Rustoria.co - EU East Long 471 / 525
- Rustoria.co - EU East Medium 274 / 350
- Rustafied.com - EU Friday 205 / 300
Quick answers
From the figures on this page.
Player activity
What is the ranking of TestServer against other Rust servers?
Over the past seven days, TestServer has climbed to #13,781 for player hours, putting it in the top – of all ranked servers.
What is the current population on TestServer?
The last sighting of TestServer was 43 days 2 hours ago; it is offline right now.
Map and rules
On what map does TestServer take place?
The map on TestServer is procedural, produced by the game.
What are the rules on TestServer, and what settings does it run?
You will not find a gather rate in the name of TestServer. 8 players is the group limit, since the game's default applies. survival is the mode, gather, build and raid, as the standard game goes. Fighting and raiding between players is allowed. You will find it listed under Community in the server browser: it is a community server. VAC, Valve's anti-cheat, is switched off.
Operator and location
What location does TestServer run from?
No region is published by TestServer. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. 82.22.41.15:28015 is its address.
What is the uptime of TestServer, and is it online?
The current status for TestServer is offline, last seen 43 days 2 hours ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. 14 September 2026 is when Rust Wipe Tracker first recorded it.
On what Rust version does TestServer operate?
On Windows, TestServer runs Rust network protocol 2633 and build 163794. To join, your game must be on the same protocol; Steam handles that update for you.
Wipe schedule
What should you expect from wipe day on TestServer?
At their busiest, its recent wipes drew an average of 1 players. 2 hours after the latest wipe, the crowd reached its peak.
On what schedule does TestServer reset its map?
There are too few of TestServer's wipes on record so far to show its rhythm. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. You are playing a world created 43 days 4 hours.
Tags and listings
On Rust Wipe Tracker, which lists and filters is TestServer part of?
These Rust Wipe Tracker lists take TestServer: Rust community servers, unmodded. On the server list, apply Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more and it appears.
What is the meaning of the server tags on TestServer?
gmrust (Game mode): Standard Rust survival is the game mode here; mp10 (Max players): It holds 10 slots; ts8 (Group limit): The game default caps teams at 8; v2633 (Protocol): To join, your game must match protocol 2633; cs163794 (Build): Build number: 163794; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set are the tags TestServer publishes, and the server browser takes them as read. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
Connecting
What steps do you take to join TestServer?
Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 82.22.41.15:28015.