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Network live 11,700 servers online 41,781 players aboard 99 wiped in the last 3 hours Every time in UK time and UTC · refreshed every five minutes
Rust Wipe TrackerRust wipes, tracked like parcels
Tracking details

4Netplayers Jungle Server Test

Online 82.223.22.21:23400 checked 8m ago

moddedoxide
Tracking number · connect
Wipe progress · wiped 27d ago
  1. Wipedunder 6 hours
  2. Fillingthe first day
  3. Peakthe first days
  4. Settledlater on
  5. Due againnext wipe close
Next wipe · ETA Thu 5 Nov, 19:00 UK Thu 5 Nov, 19:00 UTC FW in 7d 17h · high confidence
0/ 10 players now 0% full
07-day averagepeak 2
#6,387ranktop 29%
27d agolast wipeno schedule published
7d 17hnext wipeThu 5 Nov, 19:00 UTC FW
Delivery history

Players, performance and rank

Players

AveragePeak
00.250.50.75102:0011:0020:0005:0014:0000:00

Hourly average and peak, UTC.

Server performance

01020304002:0011:0020:0005:0014:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k29 Sep5 Oct11 Oct17 Oct23 Oct29 Oct

Top 29% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only
Next delivery expected

Next wipe Thursday 5 November, 19:00 UTC · 19:00 UK, in 7d 17h.

The force wipe · high confidence
1wipe-day peakplayers, last three wipes

Coming wipes

  1. 7d 17hThu 5 Nov, 19:00 UTC19:00 UKFW
  2. 35d 17hThu 3 Dec, 19:00 UTC19:00 UKFW

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

every wipe as a delivery, newest first
  1. Thu 5 Nov, 19:00 UTC FW19:00 UK · in 7d 17h
    Next wipe expected · the force wipe
  2. Thu 1 Oct, 19:03 UTC FW 20:03 UK · 27d ago
    Force wipe delivered
    Peak
    1
    Crowd
    –
    Lasted
    running
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar parcels

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. ShockRust | Blue | NoLimitno group limit · 155 on average 32 / 500
  2. МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average 132 / 100
  3. RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 117 on average 30 / 225
  4. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 92 on average 24 / 700
  5. RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average 5 / 200
  6. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average 4 / 1000
Help desk

Quick answers

From the figures on this page.

Population

How does 4Netplayers Jungle Server Test compare with other Rust servers in the rankings?

A seven-day player-hours count places 4Netplayers Jungle Server Test at #6,387: the top 29% of every ranked server.

What is the current population on 4Netplayers Jungle Server Test?

At the moment 0 players are on 4Netplayers Jungle Server Test, which has 10 slots. The seven-day figures show an average of 0 players and a peak of 2. The busiest hour over the last 48 hours was 17:00 UTC, averaging 1 players.

Map and rules

Which map is active on 4Netplayers Jungle Server Test?

Size 6,000 and seed 1234567890 define the procedural map 4Netplayers Jungle Server Test runs, generated by the game. Size and seed match means the map matches, so you can view it on RustMaps from this page.

What are the rules on 4Netplayers Jungle Server Test, and what settings does it run?

No gather rate appears in the name of 4Netplayers Jungle Server Test. 8 players is the group limit, since the game's default applies. survival is the mode, gather, build and raid, as the standard game goes. You can raid and fight other players. Because plugins or settings change the game, it is filed under Modded in the server browser. Plugins come from Oxide. VAC, Valve's anti-cheat, is switched on.

Server details

What is the location of 4Netplayers Jungle Server Test?

No region is published by 4Netplayers Jungle Server Test. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. 82.223.22.21:23400 is its address.

How smoothly does 4Netplayers Jungle Server Test run?

Averaged over the last 48 hours, server fps was 30, with a low of 30. Buildings, deployables and all the rest of the world pushed its entity count as high as 204,777. 4,481 MB of memory was its top figure. What players call lag is the mix of low fps and an entity count that keeps climbing.

Is 4Netplayers Jungle Server Test up, and how good is its uptime?

4Netplayers Jungle Server Test is up and online at the moment. Its reported uptime suggests a restart roughly 19 hours ago. It was up 167 of 168 hours over the last 7 full days, 99% of the time. The first sighting of it by Rust Wipe Tracker came on 29 September 2026.

On what Rust version does 4Netplayers Jungle Server Test operate?

Rust network protocol 2635 and build 168909 on Linux is what 4Netplayers Jungle Server Test runs. Steam keeps your game updated; it has to be on the same protocol to join.

Wipe schedule

What should you expect from wipe day on 4Netplayers Jungle Server Test?

The average busiest point of its recent wipes was 1 players. 0 hours after the latest wipe, the crowd reached its peak.

On what schedule does 4Netplayers Jungle Server Test reset its map?

Once a month is all 4Netplayers Jungle Server Test wipes, along with the force wipe. On Thursday 5 November at 19:00 UTC comes its next wipe, the force wipe that every Rust server shares. You are playing a world created 27 days 6 hours.

Tags and filters

Where does 4Netplayers Jungle Server Test appear across the Rust Wipe Tracker lists and filters?

You will find 4Netplayers Jungle Server Test on the following Rust Wipe Tracker lists: Modded Rust servers. On the server list, apply Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more and it appears.

How should you read the tags on 4Netplayers Jungle Server Test?

gmvanilla (Game mode): Survival in vanilla form; mp10 (Max players): It holds 10 slots; ts8 (Group limit): 8 per team, which is the default; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): The region code is unset; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing are the tags 4Netplayers Jungle Server Test publishes, and the server browser takes them as read. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.

Connecting

How do you connect to 4Netplayers Jungle Server Test?

Through this page's Launch Rust, Rust opens in Steam and connects you; otherwise open the console with F1 in Rust and enter client.connect 82.223.22.21:23400.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode Survival in vanilla form.
mp10
Max players It holds 10 slots.
ts8
Group limit 8 per team, which is the default.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build It runs game build 168909.
ptrak
Networking RakNet handles networking, as standard for the game.
$r?
Region code The region code is unset.

Mods and access

^o
Oxide It uses Oxide (uMod) for plugins.
^z
Modded The game is changed by plugins or settings, hence the Modded listing.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.