4Netplayers Jungle Server Test
Online 82.223.22.21:23400 checked 8m ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 29% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC · 19:00 UK, in 7d 17h.
The force wipe · high confidenceComing wipes
- 7d 17hThu 5 Nov, 19:00 UTC19:00 UKFW
- 35d 17hThu 3 Dec, 19:00 UTC19:00 UKFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
every wipe as a delivery, newest first-
Thu 5 Nov, 19:00 UTC FW19:00 UK · in 7d 17hNext wipe expected · the force wipe
-
Thu 1 Oct, 19:03 UTC FW 20:03 UK · 27d agoForce wipe delivered
- Peak
- 1
- Crowd
- –
- Lasted
- running
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 32 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 132 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 30 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 24 / 700
- RustSpain.com | EU Main 5 / 200
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 4 / 1000
Quick answers
From the figures on this page.
Population
How does 4Netplayers Jungle Server Test compare with other Rust servers in the rankings?
A seven-day player-hours count places 4Netplayers Jungle Server Test at #6,387: the top 29% of every ranked server.
What is the current population on 4Netplayers Jungle Server Test?
At the moment 0 players are on 4Netplayers Jungle Server Test, which has 10 slots. The seven-day figures show an average of 0 players and a peak of 2. The busiest hour over the last 48 hours was 17:00 UTC, averaging 1 players.
Map and rules
Which map is active on 4Netplayers Jungle Server Test?
Size 6,000 and seed 1234567890 define the procedural map 4Netplayers Jungle Server Test runs, generated by the game. Size and seed match means the map matches, so you can view it on RustMaps from this page.
What are the rules on 4Netplayers Jungle Server Test, and what settings does it run?
No gather rate appears in the name of 4Netplayers Jungle Server Test. 8 players is the group limit, since the game's default applies. survival is the mode, gather, build and raid, as the standard game goes. You can raid and fight other players. Because plugins or settings change the game, it is filed under Modded in the server browser. Plugins come from Oxide. VAC, Valve's anti-cheat, is switched on.
Server details
What is the location of 4Netplayers Jungle Server Test?
No region is published by 4Netplayers Jungle Server Test. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. 82.223.22.21:23400 is its address.
How smoothly does 4Netplayers Jungle Server Test run?
Averaged over the last 48 hours, server fps was 30, with a low of 30. Buildings, deployables and all the rest of the world pushed its entity count as high as 204,777. 4,481 MB of memory was its top figure. What players call lag is the mix of low fps and an entity count that keeps climbing.
Is 4Netplayers Jungle Server Test up, and how good is its uptime?
4Netplayers Jungle Server Test is up and online at the moment. Its reported uptime suggests a restart roughly 19 hours ago. It was up 167 of 168 hours over the last 7 full days, 99% of the time. The first sighting of it by Rust Wipe Tracker came on 29 September 2026.
On what Rust version does 4Netplayers Jungle Server Test operate?
Rust network protocol 2635 and build 168909 on Linux is what 4Netplayers Jungle Server Test runs. Steam keeps your game updated; it has to be on the same protocol to join.
Wipe schedule
What should you expect from wipe day on 4Netplayers Jungle Server Test?
The average busiest point of its recent wipes was 1 players. 0 hours after the latest wipe, the crowd reached its peak.
On what schedule does 4Netplayers Jungle Server Test reset its map?
Once a month is all 4Netplayers Jungle Server Test wipes, along with the force wipe. On Thursday 5 November at 19:00 UTC comes its next wipe, the force wipe that every Rust server shares. You are playing a world created 27 days 6 hours.
Tags and filters
Where does 4Netplayers Jungle Server Test appear across the Rust Wipe Tracker lists and filters?
You will find 4Netplayers Jungle Server Test on the following Rust Wipe Tracker lists: Modded Rust servers. On the server list, apply Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more and it appears.
How should you read the tags on 4Netplayers Jungle Server Test?
gmvanilla (Game mode): Survival in vanilla form; mp10 (Max players): It holds 10 slots; ts8 (Group limit): 8 per team, which is the default; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): The region code is unset; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing are the tags 4Netplayers Jungle Server Test publishes, and the server browser takes them as read. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
Connecting
How do you connect to 4Netplayers Jungle Server Test?
Through this page's Launch Rust, Rust opens in Steam and connects you; otherwise open the console with F1 in Rust and enter client.connect 82.223.22.21:23400.