Map Testing Server
Offline 82.78.233.97:28015 checked 2d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 64% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 151 / 250
- Rustoria.co - EU East Long 137 / 200
- Rusty Moose |EU Main| 14 / 250
- Rustoria.co - EU Main 22 / 250
- Rustafied.com - EU Friday 13 / 100
- Rustoria.co - EU East Medium 54 / 200
Quick answers
From the figures on this page.
Player activity
Where does Map Testing Server place among Rust servers?
In the top 64% of all ranked servers sits Map Testing Server, at #14,328 on hours played over seven days.
How many players are on Map Testing Server right now?
At the moment Map Testing Server is offline, having last been seen 2 days 16 hours ago. The seven-day figures show an average of 0 players and a peak of 1.
Rules and settings
On what map does Map Testing Server take place?
A procedural map, generated by the game, is what Map Testing Server runs.
What settings and rules should you know for Map Testing Server?
You will not find a gather rate in the name of Map Testing Server. Up to 8 players can join a group, the default for the game. You get survival here, gather and build and raid: the standard game. Raiding and PvP are both on. You will find it listed under Community in the server browser: it is a community server. VAC, the anti-cheat from Valve, is active.
Operator and location
What location does Map Testing Server run from?
There is no region published for Map Testing Server. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. You will find it at 82.78.233.97:28015.
What is the uptime of Map Testing Server, and is it online?
Offline for now: Map Testing Server was last seen 2 days 16 hours ago. 0% is the uptime for the last 2 full days, up for 0 of 48 hours. It was first seen by Rust Wipe Tracker on 26 October 2026.
On what Rust version does Map Testing Server operate?
On Windows, Map Testing Server runs Rust network protocol 2635 and build 168909. The same protocol is required to join, and Steam takes care of updating it.
Wipe schedule
How often does Map Testing Server wipe, and at what times?
There are too few of Map Testing Server's wipes on record so far to show its rhythm. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. You are playing a world created 2 days 16 hours.
Server tags
Where does Map Testing Server appear across the Rust Wipe Tracker lists and filters?
These Rust Wipe Tracker lists take Map Testing Server: Rust community servers, unmodded. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.
How should you read the tags on Map Testing Server?
The game's server browser picks up these Map Testing Server tags: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): It holds 10 slots; ts8 (Group limit): Team limit: 8, the standard default; v2635 (Protocol): Protocol 2635 is required; a different version can't join; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): No region code is set. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
How to join
What is the process to join Map Testing Server?
Enter client.connect 82.78.233.97:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.