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Network live 11,694 servers online 35,972 players aboard 94 wiped in the last 3 hours Every time in UK time and UTC · refreshed every five minutes
Rust Wipe TrackerRust wipes, tracked like parcels
Tracking details

Procedural Map

Online 83.147.29.183:28025 checked 7m ago

moddedoxidepve
Tracking number · connect
Wipe progress · wiped 26d ago
  1. Wipedunder 6 hours
  2. Fillingthe first day
  3. Peakthe first days
  4. Settledlater on
  5. Due againnext wipe close
Next wipe · ETA –too few wipes seen yet
0/ 100 players now 0% full
07-day averagepeak 1
#7,647ranktop 34%
26d agolast wipeno schedule published
–next wipetoo few wipes seen yet
Delivery history

Players, performance and rank

Players

AveragePeak
0123404:0013:0022:0006:0015:0001:00

Hourly average and peak, UTC.

Server performance

01020304004:0013:0022:0006:0015:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 34% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

3wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 38 hours in.

Wipes

every wipe as a delivery, newest first
  1. Fri 2 Oct, 06:07 UTC 07:07 UK · 26d ago
    Wipe delivered
    Peak
    3
    Crowd
    –
    Lasted
    running
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar parcels

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. [US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoNA · no group limit · biweekly · 250 on average 283 / 2000
  2. [EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoEU · no group limit · biweekly · 241 on average 99 / 2000
  3. Chrayntopia ♡ ︎PvE | RP | PvPNA · groups of 8+ · biweekly · 104 on average 147 / 200
  4. 【炮炮PVE启蒙】纯净|特色|突袭|技能EA · groups of 16+ · biweekly · 60 on average 35 / 200
  5. [PvE] Relic | No Killing | No Raiding | No Decay | Noob Friendlgroups of 30+ · monthly · 53 on average 55 / 300
  6. TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10EU · groups of 30+ · biweekly · 51 on average 7 / 100
Help desk

Quick answers

From the figures on this page.

Player count

Where does Procedural Map place among Rust servers?

A seven-day player-hours count places Procedural Map at #7,647: the top 34% of every ranked server.

Is Procedural Map busy at the moment?

The current count is 0 players on 100 slots for Procedural Map. Averaged over the past week: 0 players, peaking at 1.

Map and rules

On what map does Procedural Map take place?

Generated by the game with seed 657663029, the procedural map on Procedural Map is size 3,700. Size and seed match means the map matches, so you can view it on RustMaps from this page.

What settings and rules should you know for Procedural Map?

You will not find a gather rate in the name of Procedural Map. Up to 8 players can join a group, the default for the game. It runs pve, other players cannot be fought. The server browser lists it as Modded, because plugins or settings alter the game. The plugins run on Oxide. VAC, Valve's anti-cheat, is switched on.

Server details

What location does Procedural Map run from?

No region is published by Procedural Map. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. 83.147.29.183:28025 is its address.

What is the performance like on Procedural Map?

Server fps over the last 48 hours averaged 30; the lowest was 30. Buildings, deployables and all the rest of the world pushed its entity count as high as 80,073. Memory use peaked at 2,293 MB. What players call lag is the mix of low fps and an entity count that keeps climbing.

How reliable is Procedural Map, and is it currently online?

Procedural Map is up and online at the moment. The uptime it reports puts its last restart at about 45 hours ago. 99% is the uptime for the last 7 full days, up for 167 of 168 hours. The first sighting of it by Rust Wipe Tracker came on 13 September 2026.

What Rust version is Procedural Map using?

Rust network protocol 2635 and build 166652 on Windows is what Procedural Map runs. The same protocol is required to join, and Steam takes care of updating it.

Wipe times

What happens on Procedural Map when wipe day arrives?

At their busiest, its recent wipes drew an average of 3 players. After 38 hours the latest wipe's crowd hit its peak.

When does Procedural Map wipe? What schedule does it follow?

To tell its rhythm we would need more of Procedural Map's wipes on record; there are too few yet. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. 26 days 20 hours have passed since this world was made.

Tags and filters

Where does Procedural Map appear across the Rust Wipe Tracker lists and filters?

You will find Procedural Map on the following Rust Wipe Tracker lists: Modded Rust servers and Best Rust PvE servers. On the server list, apply Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more and it appears.

How should you read the tags on Procedural Map?

The game's server browser picks up these Procedural Map tags: gmrust (Game mode): Survival in standard Rust; mp100 (Max players): Slot count: 100; ts8 (Group limit): Team limit: 8, the standard default; v2635 (Protocol): To join, your game must match protocol 2635; cs166652 (Build): The game build is 166652; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): No region code is set; ^p (PvE): No PvP here: the world is what threatens you; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.

Getting started

What is the process to join Procedural Map?

Enter client.connect 83.147.29.183:28025 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^p,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust.
mp100
Max players Slot count: 100.
ts8
Group limit Team limit: 8, the standard default.
v2635
Protocol To join, your game must match protocol 2635.
cs166652
Build The game build is 166652.
ptrak
Networking RakNet handles networking, as standard for the game.
$r?
Region code No region code is set.

Gameplay

^p
PvE No PvP here: the world is what threatens you.

Mods and access

^o
Oxide It uses Oxide (uMod) for plugins.
^z
Modded The game is changed by plugins or settings, hence the Modded listing.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.